gwgardner -> RE: not impressed (11/4/2008 8:19:32 PM)
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ORIGINAL: prinzeugen the game has a very random, and non-sensical feel.... it centers around land combat in europe.... but nothing about this makes you feel like you re playing a historical ww2 type of game.... the gaming system doesnt work.... so you have "historical events" happen in the game--to kind of keep it on track, so it kind of looks "realistic" and hides the big flaws of this game. Land combat feels more like medieval total war... Cities are like castles.... im surprised there no "trebuchet" event.... but it's far worst than a "medieval" game.... Surrounded units, usually, not only keep on fighting but they get reinforced! units can be surrounded for years... and actually grow bigger and more menacing.... it more like a science-fiction game than anything about ww2.... In my opinion, two major changes would give the LAND game a more WWII flavor and make it so much more fun (see other threads for issues related to air and naval): 1) a more detailed map, with functioning railroads and roads. Railroads for strat movement and supply network; cities are fine to funnel and serve as supply sources and PP objectives, but to get that max supply capability, a city should be linked by railroad to the ultimate supply source; roads could serve for extending supply from the nearest city to the front. 2) stacking; the current one unit per hex, regardless of unit size, is goofy. Should allow stacking up to some strength point/unit amount, thus allowing for max use of divisions/corps. Give some advantage for utilizing corps, allowing for increased stacking limit if a corps is involved, perhaps. In another thread the developer nixed the idea of adding stacking, because of design issues. Change the design! Make it a great WWII game, as opposed to the rather anemic game it is now. It might be said that railroads are IMPLIED in the current system, but they need to be explicit, serving as objectives for offensives, for instance, or critical points for defense.
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