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wfzimmerman -> Creating House Rules in MWIF (11/4/2008 6:51:16 PM)
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The key is that because the program will enforce RAW mechanics without exception, all house rules must either involve: 1) changes to the units files without adding new unit types. 2) choice by the player to abstain or carry out a particular act. This does not make it impossible to create house rules to achieve objectives in realism, enjoyability, or play balance. It simply means that there is a smaller toolkit for house rules than when playing face to face. But that toolkit can still be used with ingenuity. For example, in another thread I suggest creating an MTB/MGB house rule by creating flying boat NAV air counters to carry out the role of MTBs & MGBs.
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