Goblin -> (4/23/2002 8:33:50 AM)
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That problem is actually one of the more common ones. We constantly have a tank or a/c that just doesn't run out of shots. This occurs more often when you 'Z' a hex. The shot counter just doesn't move when you fire, so you can fire and fire and fire, etc. Then there is the duplicating crews from an exploded tank, moving one unit in a hex and having all units in that hex move with it (not formation movement either), teleporting units, different visibility for each player (plays he!! with the start lines), exploding vehicles that reappear, but still leave a burning hulk in the hex, op fire that shoots at your previous target instead of the new one, wondering how your tanks were killed because it didn't show your opponents shots at them, artillery hitting the upper left most corner of the map even without it being plotted there, OOOPS, sorry about rambling on!;) Goblin
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