Zero Hour 1.41 (Full Version)

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macgregor -> Zero Hour 1.41 (11/13/2008 8:50:55 PM)

We're now at turn 3 (7/29/41) This is turn 2 I'm displaying. First let me show how big this map is.

[image]local://upfiles/10934/FC37559A07A24B0A8D72B4B30252F30B.jpg[/image]




macgregor -> RE: Zero Hour 1.41 (11/13/2008 8:52:22 PM)

Here's Northern China. My plan is pretty simple right ow.

[image]local://upfiles/10934/863921F6CD404D4690F3A7E737783D5D.jpg[/image]




macgregor -> RE: Zero Hour 1.41 (11/13/2008 8:53:17 PM)

Here's Southern China.

[image]local://upfiles/10934/16935F0E54A141918F32D07848E2D362.jpg[/image]




macgregor -> RE: Zero Hour 1.41 (11/22/2008 4:24:51 PM)

If someone is enjoying this AAR please post so I know there's a reason to update it.




macgregor -> RE: Zero Hour 1.41 (11/22/2008 5:19:37 PM)

Oh what the hell. I need to learn what MSPaint can do.
Umezu is moving south and west from recently taken Changsha with help from forces along the coast moving south and west from Amoy. Guerrilla activity north has been greatly reduced with several invested pockets. Rail capacity in the north is at 100%.


[image]local://upfiles/10934/D91C25B1C7D94305891C7836515DA4CE.jpg[/image]




goodboyladdie -> RE: Zero Hour 1.41 (11/22/2008 7:28:17 PM)

Wow! I just got tipped off about this on the WitP forum. It looks awesome. I'll be following this with interest. [sm=00000613.gif]




larryfulkerson -> RE: Zero Hour 1.41 (11/22/2008 11:07:42 PM)

I'm not familiar with Zero Hour......who's fighting who and what's the background situation etc.?

Cool graphics, BTW.




macgregor -> RE: Zero Hour 1.41 (11/22/2008 11:32:16 PM)

Glad you asked Larry. Zero Hour is a COW scenario depicting the Pacific theater in WW2. It starts in the first week of July '41. It's been converted to TOAWIII. The graphics come courtesy of JMass and MSPaint, the scenario from Chuck Kortaba. I am playing as Japan with Cesteman as the Allies. I tried the scenario 'Countdown to Infamy' (a Steely Dan fan?)but like many converted scenarios, it glitched; with the Japanese Pearl Harbor strike aircraft returning to attack their own carriers! Being that this scen is slightly less complex, I'm hoping it'll work. We've agreed to attempt to employ some of my 'special naval rules' that represent search aircraft(see thread). Any way, my fingers are crossed. That's a pretty nice scenario you have yourself. Very complex, though with obvious advantages.




Silvanski -> RE: Zero Hour 1.41 (11/23/2008 2:22:53 AM)


quote:

ORIGINAL: macgregor

If someone is enjoying this AAR please post so I know there's a reason to update it.


By all means yes, keep us updated please




philturco -> RE: Zero Hour 1.41 (11/23/2008 3:13:13 AM)

Please keep the AAR going. I've wanted to give this one a try once I'm done with a couple of my current PBEM's.




Deathtreader -> RE: Zero Hour 1.41 (11/23/2008 11:40:29 PM)


quote:

ORIGINAL: macgregor

If someone is enjoying this AAR please post so I know there's a reason to update it.


AAR's are always welcome!! Please keep posting. [:)]




macgregor -> RE: Zero Hour 1.41 (11/23/2008 11:52:05 PM)

I just wanted to know I wasn't wasting forum space. Thanks for your responses. I'll continue to update.




Silvanski -> RE: Zero Hour 1.41 (11/24/2008 4:15:33 AM)


quote:

ORIGINAL: macgregor

Oh what the hell. I need to learn what MSPaint can do.


That's nice use of the zoomed-in map




cantona2 -> RE: Zero Hour 1.41 (11/26/2008 5:52:21 PM)

After Witp its strange seeing the WPO in another game. i remember playing this once a few years ago in TOAW. Its a good scenario.




cesteman -> RE: Zero Hour 1.41 (11/26/2008 6:53:09 PM)

I feel like I've been cheated on...




macgregor -> RE: Zero Hour 1.41 (11/27/2008 12:02:23 AM)

Cesteman! You're not supposed to see this! Now I'm in trouble.

[image]local://upfiles/10934/A7D9388D408046F390813A4343A4DA8C.jpg[/image]




macgregor -> RE: Zero Hour 1.41 (11/29/2008 12:46:20 AM)


quote:

ORIGINAL: cesteman

I feel like I've been cheated on...

You could accuse me of tipping my hand perhaps, but cheating? No.




macgregor -> RE: Zero Hour 1.41 (12/8/2008 3:05:18 AM)

It's now November and the Japanese are still advancing in southern China. The Japanese have committed another army group headquarters I have chosen to be led by Gen. Shunroku Hata. Where you see his name on the map, there is actually an invisible guerrilla unit. The previous turn the Japanese attacked this unit located on an escarpment, taking heavy losses in the process. It's probably time to start thinking about the larger war on the horizon.

[image]local://upfiles/10934/714BAD5DD0474F86ADB7AAA883BF1166.jpg[/image]




macgregor -> RE: Zero Hour 1.41 (12/25/2008 8:52:32 PM)

It's now 19 Nov 41 and the Japanese advance continues amid word that Hideki Tojo has been appointed prime minister and FDR has issued an executive order to freeze all Japanese assets. Negotiations have broken down.

[image]local://upfiles/10934/08C82B65C58E4870AF3AF9161EF90621.jpg[/image]




GavinP -> RE: Zero Hour 1.41 (1/9/2009 10:42:14 PM)


Wow!

This scenario looks fantastic.

Can you play against the PO as Allied, Axis or both?

And where can I download the TOAW III version from?

I looked at Rugged Defense website and the only download was for COW.

Cheers

GavinP





ColinWright -> RE: Zero Hour 1.41 (1/10/2009 1:43:55 AM)


quote:

ORIGINAL: GavinP


Wow!

This scenario looks fantastic.

Can you play against the PO as Allied, Axis or both?

And where can I download the TOAW III version from?

I looked at Rugged Defense website and the only download was for COW.

Cheers

GavinP




Download it anyway, open it in the editor, save it as an OPART III scenario, and it should run. There'll probably be some weirdnesses that you'll need to remedy.




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