Treefrog -> RE: How do things get turned upside down (11/17/2008 7:30:13 PM)
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CSA ironclads built on the coast are split up when they arrive. The trick is to defeat them in detail. Problem is, your ironclads have to move to get on station whereas the CSA ironclads arrive at the port ready to break out. There is a great value in identifying ports that can build ironclads, then capturing them over the winter of '61-'62 with amphibious invasions. Reaction forces are slower in the winter. You may be able to capture two (when you capture the first his reaction force will move up to retake the port by which time you attacking another port. As I recall the coastal seaports capable of producing ironclads are Norfolk, New Bern, Wilmington (2), Charleston, Savannah and Mobile. Even if you abandon the port, the ironclads are destroyed and the CSA must start over; those ironclads will arrive after yours are own station. While you're there, destroy the factories, railroad and resources too. Any unit with two battle starts is pretty tough. Prevent that. As in land combat, commit your forces only when they have good leadership, are in supply, and with overwhelming force. Presumably you will damage or destroy some of his (as he does to some of yours) but you'll emerge with some battle star units too. His repairs will typically occur at a port which is building something else, thus jamming his production schedule.
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