Frank Brickowski -> Computer Auto Sub (Fatigue) (11/19/2008 2:28:36 AM)
This is a question for the 3D part of the game. I was hoping someone would maybe know, at what point does the cpu sub it's own player(s) out? Or in other words how low does a player's fatigue level has to go before the cpu decides the backup should come in.
Tullius -> RE: Computer Auto Sub (Fatigue) (11/19/2008 7:07:41 AM)
You can tweak it. The parameters are in the constant file. But i have here no experience so that i can give no recommendation.
quote:
//These are the fatigue Values. Some actions in the game add fatigue, some substract it. //The value name tells you if the fatigue is added or subtracted. //Fatigue is a percentage of 100% added for every one second of the action. Fatigue_AddRunning=3 Fatigue_AddCatching=4 Fatigue_AddBlockingPush=5 Fatigue_AddBlockingPass=6 Fatigue_AddTackling=10 Fatigue_AddBeingTackled=15 Fatigue_AddLongPasses=5 Fatigue_SubtractResting=-3 Fatigue_SubtractWalking=0 Fatigue_SubtractStanding=-1
Marauders -> RE: Computer Auto Sub (Fatigue) (5/16/2009 9:35:24 PM)
I don't know when the AI subs players.
It would have been nice to be able to set sub fatigue levels by position as FBPro did.