Computer Auto Sub (Fatigue) (Full Version)

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Frank Brickowski -> Computer Auto Sub (Fatigue) (11/19/2008 2:28:36 AM)

This is a question for the 3D part of the game. I was hoping someone would maybe know, at what point does the cpu sub it's own player(s) out? Or in other words how low does a player's fatigue level has to go before the cpu decides the backup should come in.




Tullius -> RE: Computer Auto Sub (Fatigue) (11/19/2008 7:07:41 AM)

You can tweak it. The parameters are in the constant file. But i have here no experience so that i can give no recommendation.

quote:

//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1




Marauders -> RE: Computer Auto Sub (Fatigue) (5/16/2009 9:35:24 PM)

I don't know when the AI subs players.

It would have been nice to be able to set sub fatigue levels by position as FBPro did.




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