RE: Unpredictable AI? (Full Version)

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mussey -> RE: Unpredictable AI? (1/15/2009 2:07:44 PM)

You guys are great, thanks for the rapid response! Anything that will make the game more unpredictable and thus different for each play would be much appreciated. [;)] In reality, not sure how wise a Jap. strike on Seattle (for instance) would be, save to ruin some harbor/air facilities and sow seeds of public hysteria. But as a human Allied player, I want to ensure that leaving behind some PT's/Seaplanes to watch the coast can lead to some fisticufts. Likewise for anyother Allied rear echelon base (ie Madras, Perth, S.Pac.Islands?)

Months (years?) ago, someone suggested 'Tasks', where random 'assignments/tasks' were given to both sides to accomplish, and if successive would result in victory points. (ie A Task to Allied player to shell Sapporo, if good = 1 VP). Has anything come of that suggestion? Such raiding far in the rear would lend to 'unpredictability' as well.




Terminus -> RE: Unpredictable AI? (1/15/2009 3:16:06 PM)

Unfortunately, no. That fell by the wayside, and would have to wait for WitP II.




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