Next Patch Priorities - Combat Resolution Needs Work! (Full Version)

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wheelsboy -> Next Patch Priorities - Combat Resolution Needs Work! (11/21/2008 2:43:08 PM)

Having played with the game for a week now, I think it is safe to say that the extremely poor design of the combat resolution screen is detracting from what is otherwise (potentially) a great game. I think the fix is easy:

1. Combat Results should be shown in a pop-up box after each round instead of in random locations on the screen in red text like now. That way one could look at the results and understand what happened.

2. The end-of-battle combat summary should show the results from each round. It would be simple and look like this (a hypothetical Russian 4 round attack):

Round 1: 1-1 Result, Russian II Corps reduced, German VIII Corps reduced
Round 2: 2-M Result, Russian XXX Corps OOC, German XIX Corps Disorg
Round 3: 2-0 Result, Russian II Corps Eliminated
Round 4: M-1 Result, Russian XIV Corps Shaken, German VIII Corps OOC

Russian Losses = 7
Russian RP Used = 3
Russian MUN Used = 0
German Losses = 4
German RP Used = 3
German MUN Used = 4

Without this information players are going to just fly blind and not understand how combat works, or how to plan for it in future turns. This data has to be in the game, so why not provide it after the battle ends? This game's combat system is ALL ABOUT RP, Losses, and MUN management, so players need the data.

For a "Large Battle" (with 2 sub-battles), it could be shown like this:

Round 1A: 1-1 Result, RU XI Corps Reduced, GE XXII Corps Reduced
Round 1B: M-M Result, RU III Corps OOC, GE XVI Corps Shaken

-Doug




Hanal -> RE: Next Patch Priorities - Combat Resolution Needs Work! (11/21/2008 3:53:14 PM)

I agree 100% with these suggestions...as it stands, there is a certain detachment as to how the battle is progressing and the results...a more focused description as you described would be beneficial....




06 Maestro -> RE: Next Patch Priorities - Combat Resolution Needs Work! (11/22/2008 1:34:24 AM)

That is a good suggestion. The current battle screen does leave one wondering just what had transpired.
I accept that it is a grand strategy game, but it would still be nice to be able to understand combat resolution. I generally only use the tactical AI because I do not see the point in trying to fight a battle myself. In big battles, most of your units disappear on the "first line"-I don't know if they are down to the right, or gone.

It seems that the only consideration for battle is to try and concentrate an army with its reserves in an area that you are confident you outnumber the enemy. Not an irrational approach, but more info would certainly be interesting and useful.




tran505 -> RE: Next Patch Priorities - Combat Resolution Needs Work! (11/23/2008 1:31:56 AM)


I'd also vote for losing the guy who yells "Charge!" every combat round. That gets old in a hurry.

- P




06 Maestro -> RE: Next Patch Priorities - Combat Resolution Needs Work! (11/23/2008 1:53:42 AM)


quote:

ORIGINAL: tran505


I'd also vote for losing the guy who yells "Charge!" every combat round. That gets old in a hurry.

- P



[:D] I am with you on that. I meant to post that days ago at Ageod in their suggestions thread. It has got to go-I like the music a lot, but I mute the sound when it comes time for combat. They could use a trumpet, even a whistle, something other than the guy with the high voice and shattered vocal cords.

If you post that over there in the suggestions thread, I'm sure you will have plenty of backup.




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