Shannon V. OKeets -> RE: Just get it right. (12/13/2008 3:37:49 AM)
|
quote:
ORIGINAL: ullern quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: micheljq What are the beta testers saying about the game, is it ready according to them? Are the beta testers able to play a full campaign of the MWiF yet? Are the beta testers still finding huge gaps in it or only minor bugs and minor adjustments they find? Is the AI tested yet? If this is released now, does it have the hot seat capibility at least? I guess internet/PBEM would be added later, but is there a possibility Matrix would mess up and say internet/PBEM will be added in a future expansion or in a MWiF2 (I would not like that personally). Maybe those questions can help you with this decision (which is not an easy one I guess), only my 2 cents. As for me, knowing the game would be released in april, I returned in the WoW world (quite a taking world, new guild, new faction, I am held for many months there). But anxious to finally play this game and looking each day at the threads from the office. [8|] I won't permit this to happen unless the beta testers have stopped finding bugs. And that certainly isn't the case at the present. But a decision like this can not be made on the spur of the moment. For one thing, the game would have to have complete documentation printed, which requires a lead time for proofreading, editing, and the printer. So if we want to do this, we need to plan for it soon. As someone commented in one of the above posts, it is the complexity of all the different interacting systems that raises this prospect. Is it even remotely possible to test all situations with 30 or 40 beta testers? I don't think so. [By the way, I expect to go to 40 beta testers somewhere around the beginning of the new year. I'll reactivate the thread requesting beta testers when that time comes.] This seems like a great idea. But I don't really understand what exactly the criteria to release this game are. Cause in this quoted post you say that you won't release it unless the Beta testers have stopped finding new bugs. I thought that when the Beta testers have stopped finding new bugs the game is done, and then maybe some really rare bugs turned up later and that needed a patch, but thats it. So what was really the idea difference? So I think it's a good idea to probe into this to figure out if an early release is possible, but I believe you must be more specific about what you plan not to include / finish in this first release. There is a long list of test plans and scripts (developed by Robert and Jimm) that need to be thoroughly run through after each program update. Despite the hundreds (over a thousand?) items they identified from their close reading of RAW/RAC, there are still numerous other fine details popping up from time to time. For instance, the various questions about how to program the rules (concerning sequence of execution mostly these days). Then there are the 5 modes of play, the 81 optional rules, and the 11 scenarios. Simply listing all the possible cases is mind-boggling. So, even if the beta testers aren't finding anything new, that doesn't mean that there aren't a lot of bugs waiting to pounce on the unsuspecting buyer. I personally find new bugs in each new version I upload for the beta testers that the beta testers never report. My paranoia is fed by all of the above. The idea here is to increase the number of people pushing the game in different directions from dozens to hundreds.
|
|
|
|