Tom Grosv -> RE: Artillery too strong? (11/27/2008 10:08:09 PM)
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ORIGINAL: Lucky1 1) they seem to be much more powerful than infantry at the same level. In my experience, massed artillery will tend to beat massed infantry which cost the same. I've been intrigued by this thread and that posted by Mr Freeze (?). I think there may be something more fundamental wrong with artillery in this game than tweaking can fix. I shouldn't really get involved as I've only played one PBEM game which I got beaten at and I've never played GG but, what the heck; not so many people post as they used to here. When I recall the WW2 board wargames I played 25-30 years ago I think that artillery was always a powerful but vunerable asset. The concept was that you had to screen your artillery with front line units, usually infantry, so they could be left unmolested for long enough to damage the enemy. If you failed in this and the enemy got amongst your artillery it was usually pretty devasting to you - artillery just weren't able to defend themselves very well if the enemy got too close. I'm not an expert on military history and tactics but I believe this to be modelled on reality. Artillery in WAW doesn't appear to be like this, though I have to accept I may be making the wrong comparison - perhaps the scale of the game is so vast and the units so large that in fact artillery is a completely different concept. Anyway, I set up a scenario to test what Lucky1 was claiming. I got 25 German infantry (7/7) to attack Kursk containing 25 artillery (8/6). The railway in Kursk was completely damaged and no units were Veteran or Elite. Sigint for both Germany and SU was 14. I fought the battle 3 times as follows (with overall PP lost to both sides) - 1. G Dmg 10 Inf / SU Dmg 11 Arty (10 v 11) 2. G Dmg 12 Inf / SU Dmg 8 Arty Dest 1 Arty (12 v 10) 3. G Dmg 7 Inf / SU Dmt 11 Arty (7 v 11) G won the battle of course but in terms of attrition damage SU only came off slightly worse than G. It doesn't seem very realistic that the German infantry with no opposing infantry/armour units in front of them would not close with the enemy artillery much more quickly and wreck havoc. I then ran the test again but added 5 SU infantry (7/7) to Kursk. Result - 1. G Dmg 12 Inf Dest 1 Inf / SU Dmg 8 Arty 1 Inf (14 v 9) 2. G Dmg 12 Inf Dest 1 Inf / SU Dmg 6 Arty 2 Inf Dest 2 Arty (14 v 12) 3. G Dmg 6 Inf Dest 4 Inf / SU Dmg 6 Arty Dest 1 Arty (14 v 8) OK, the Germans overall were outnumbered but they outnumbered SU front line units 5 to 1 and you would have thought that a large part of their attacking infantry would have been unopposed and closed with artillery but that isn't modelled. The Germans again made SU retreat from Kursk but clearly they lost from an attrition point of view. Does the above feel right to everyone? I think I share the unease of some players that artillery is perhaps a problem. It's always nice for players to offer a solution if they think they see a problem so mine would be - 1. Only as many artillery as there are friendly infantry/militia/para/armour in the region can fire at enemy troops. That means that no player would ever generally want their total artillery to exceed their total infantry/militia/para/armour. Would that stop Mr Freeze's GGWAW Artillery Game? And, possibly, 2. Artillery defend with -1 evasion when attacked by infantry/militia/para/armour. Anyway, just an opinion.
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