Senior Drill -> RE: Long Time CC Fan (12/5/2008 2:54:40 AM)
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Actually, CCMT is based on CCM v5, while the USMC now uses CCM v6. V6 is miles beyond where v5 and CCMT is in terms of complete editor control of each soldier (yeah, marine) in each team to set every attribute, weapon and ammunition level. CCM v6 also adds civilians that can edited to be hostile or passive to either or both sides, emplaceable fortifications, entrenchments, obstacles, barriers, concertina wire and command or proximity detonated mines and IEDs. Deployment is simplified from 5 individual zones per side to one common area per side (while still retaining the ability to use multiple, unconnected deploy areas) and allows the battle designer to place every unit in a start position that fits his scenario. It also adds a wealth of uses of conditional triggers and compound triggers to provide players with information, artillery and air strikes, reinforcements, changes to victory conditions, and many more features. It also introduces a fire support controller, that as a separate player allocates the scenario's mortar, artillery and aircraft to up to nine concurrent battles, each of which may be playing on nine different maps. Players on each map must request fires or close air support on drop down menus that are very close to actual Nine Line and Six Line forms used in real life. This feature is quite fantasic in it's realism, but probably would not be much apprieciated by the average civilian CC player. You can't always get what you asked for or it doesn't arrive when you needed it most. And you get it where you asked for it, even if you got the grid coordinates wrong and it is your position... or on the right grid coordinates on the next grid square over (because you screwed up with shagging the grid), which puts your artillery barrage down on somebody elses map. This is all great for the military, because it is a teaching tool, but not the kind of thing that would generate much of a fan base in a commercial game. There are viable plans for a commercial adaptation and anything that replaces that yellow smoke "you are about to be plastered" telltale would be welcome, IMHO. In CCM v6, just backing out from that marker would do little good anyway as attack aircraft go after any target of value within 100 meters of their initial target grid, laser designation or not. Yep, laser designators are there too, along with laser range finders, GPS, as well as NVGs for night battles. Yep, night battles. All that is there now, courtesy of the USMC. It is a part of the basis that CC6 is being developed to, along with some sort of operation and campaign system that I'm not privvy to any details of. CC has come a long way as any long time CC fan can attest. I'm telling you that it has already gone a lot farther than most of you have seen and it will go much farther. So keep pointing out the errors you see and suggesting things you would like to see in future games.
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