pzgndr -> RE: Impressions of this game (12/20/2008 2:29:41 PM)
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quote:
but now we see WIF on the same path as EIA It appears that WIF is on a much different path, hopefully for the better. Its design goal from the start was to create a computer adaptation of the classic board game as close as possible and the support team seems to be doing a good job helping to ensure that's the case for release. EiANW, as Marshall has described it, started off as a Napoleonic game based on EiA, then adopted EiH features as a design decision with limited support from the community, and now is being painfully retrofitted for classic EiA to satisfy the grogs; not exactly a smooth plan to be emulated. But ultimately, like one of those Family Circus cartoons where the kid bounces all over the neighborhood, the final EiANW game should be great and worth the long long wait. [:)] quote:
ADB, shame on you for allowing your titles to be skunked out like this. So where are all the whiz-bang game programmers out there working furiously to adapt complex board games to the computer for a handful of niche fans?? You might think all those World of Warcraft programmers and graphics guys making big bucks could spend a few weekends cranking out something wonderful for a simple board game designed by a 13-year-old and the big profits would just come rolling in. And then again, maybe not. [8|]
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