DreamTeams -> RE: Pacifica Football League - Season 1 (11/30/2008 5:53:38 PM)
|
Gary, in my testing learned that 'speed' has a whole lot to do with DB coverage, as well, even more so than 'coverage.' Someone had mentioned before (JDHalfrack I think) that 'coverage' is geared more toward a DB's ability to avoid penalties. It has to do with 'how' he covers instead of 'how well' he covers. However, in my tests I found that 'speed' seemed to affect 'how well' he covers. In looking at my league I found out that my DB's speed ratings were too high across the league and completion % suffered drastically as well as scoring through the air. Also they were getting to runs much too quickly around the corners and break away runs disappeared. Plus the redzone was quite a hazard as teams were prevented from scoring close. So, I set out to make most DB's slower than receivers in order to loosen up the coverage and improve the completion % in the Metros. The Db's simply had too much speed across the league. So globally lowering the speed did the trick as teams started moving the ball through the air again and getting better completions. Used Jdhalfrack's editor to lower in increments then test then lower a little more, then test, etc. I still have a few lock down DB's in the league and their speed helps control some of those break away runs and stopping guys coming around the corner but they are very few. Folks will have to tinker with the ratings and test a bit to find a happy medium for them. Seems to have worked well, for me.
|
|
|
|