RE: Problems with 1.30F (Full Version)

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FM WarB -> RE: Problems with 1.30F (12/8/2008 9:25:01 PM)

I'd like to struggle with new patch that has the U.S. entering later. Haven't heard from Frank lately; maybe he's working on it.




anarchyintheuk -> RE: Problems with 1.30F (12/8/2008 10:23:05 PM)


quote:

ORIGINAL: BK6583

Ok - I recognize that there comes a point where a game's been tweaked as far as is reasonable. That said, I believe we're not there yet. Playing CP against AI and even though I've not used unrestricted sub warfare and have invested from turn 1 Diplomatic 'Overtures' with the USA (and getting 'appreciated' messages almost every turn) the friggin USA entered Nov 1916!! Yes, France first strategy declarations on Belgium and Luxemburg should be a factor, and yes, I did declare war on Italy and Romania during the course of this game, but I never got one of those "America is concerned" messages for those two latter declarations. Frank, please reexamine the USA entry parameters.

Regards,

Bob


Maybe the "America is concerned" messages are missing. IMO there should be a harsh penalty for the CP DoWing Italy and Rumania.




hjaco -> RE: Problems with 1.30F (12/9/2008 12:00:32 AM)

Why should America have been concerned about some backwater Balcan country?

But I concur there is a flaw in CP DOW on Italy which I feel should not be possible in the first place.

I really lack a two way entry system for Italy like that in Fatal Alliances. That is each side would have an different entry for Italy towards entering war with precise status unknown for the other side. This could then be influenced by DOW on other neutrals and your diplomatic points would only influence your own entry for Italy. Italy should of course be biased towards the Entente from the onset and enter on their side on average but it should not be a given thing.




Kaliber -> RE: Problems with 1.30F (12/9/2008 2:41:30 PM)

We're now in 1916 with the new 1.3 f patch. It turns out that Turkey also has to send her resources to Germany on her own rps.




justaguy93 -> RE: Problems with 1.30F (12/9/2008 4:05:29 PM)

Not sure if anyone else has run into this, but the latest game I played Great Britain surrendered and then all hexes in Egypt returned to British control.  Virtually the entire Turkish army was stuck in Egypt with no possibility of movement to friendly ground.




anarchyintheuk -> RE: Problems with 1.30F (12/9/2008 4:57:45 PM)


quote:

ORIGINAL: hjaco

Why should America have been concerned about some backwater Balcan country?

But I concur there is a flaw in CP DOW on Italy which I feel should not be possible in the first place.

I really lack a two way entry system for Italy like that in Fatal Alliances. That is each side would have an different entry for Italy towards entering war with precise status unknown for the other side. This could then be influenced by DOW on other neutrals and your diplomatic points would only influence your own entry for Italy. Italy should of course be biased towards the Entente from the onset and enter on their side on average but it should not be a given thing.


You're assuming Americans back then would have known the difference between Belgium and Rumania. [;)] I should have differentiated between the two. Penalties for invading minor neutrals should be about the same. IMHO attacking yet another neutral would have been more evidence to Wilson of 'warmongering' by the CP. Scattershooting, anyone know what he thought of Rumania DoWing the CP in 1916?

Italy should be treated differently, as you state. AH's GoA system wasn't that bad in determining how Italy would enter the war. It wasn't a given that Italy would join the Entente, but it was likely.





hjaco -> RE: Problems with 1.30F (12/9/2008 5:58:53 PM)

Huh - where did Belgium come into the picture [8|]

But I agree with you that penalties for minors should be the same with regard to America [8D]




Kaliber -> RE: Problems with 1.30F (12/9/2008 7:27:44 PM)


quote:

ORIGINAL: anarchyintheuk


quote:

ORIGINAL: hjaco

Why should America have been concerned about some backwater Balcan country?

But I concur there is a flaw in CP DOW on Italy which I feel should not be possible in the first place.

I really lack a two way entry system for Italy like that in Fatal Alliances. That is each side would have an different entry for Italy towards entering war with precise status unknown for the other side. This could then be influenced by DOW on other neutrals and your diplomatic points would only influence your own entry for Italy. Italy should of course be biased towards the Entente from the onset and enter on their side on average but it should not be a given thing.




Italy should be treated differently, as you state. AH's GoA system wasn't that bad in determining how Italy would enter the war. It wasn't a given that Italy would join the Entente, but it was likely.




Historicaly, there is maybe some hypothetical truth to this. I, however, doubt it. AH was not ready to cede any territory to Italy, as they asked for. The french on the other hand, promised Italy and Serbia the same territory. Serbia (or rather, the kingdom og Yugoslavia) was finally granted the disputed land during the post-war peace-settlement, thus infuriating the italians who pulled back from the Versailles peace conference. Morally, considering the incredible suffering of the serbs during the war, it was difficult not to give in to their demands

In his brillant essay published in 1920 ("les conséquences politiques de la paix" - the political consequences of peace), the french journalist Jacques Bainville accurately predicted the consequences of the peace settlement right up to the second world war. Instead of having Italy firmly on the side of those interested in upholding the status-quo, France was the sole major power left on the continent with an interest in upholding the peace-settlement. Bainville notes that this required her to upkeep an army on war-time footing at all times, which she didn't have the political will to do in the long run. Just tought I should do some PR for a non-english book that most americans probably don't know of, but which is really superbly written and incredibly premonitory. Bainville very accurately predicts the diplomatic events of the next 20 years. It's all in there - from Hungary and Italys alliance with Germany, to the dissolution of Tschekoslovakia right up to the German-Soviet alliance. I'm quite certain it has been translated to english.

On a more prosaic note: Gamewise, if Italy joins the CP its pretty much game over for the TE, at least before 1916. It would simply give the CP to many garrison units. Alternatively, it could maybe be compensated by a severe morale loss for AH.




Sieben_slith -> RE: Problems with 1.30F (12/9/2008 9:09:41 PM)

quote:

ORIGINAL: Lascar


[Many of the grognards have been playing this since it came out and have been able to identify many bugs and suggested improvements that Frank was willing to implement. It has become a more accurate and instructive simulation because of the efforts of the grognards and Frank so that both the grognards and persons like yourself can eventually reap the benefits of those efforts.



I appreciate the effort that the author and a coterie of dedicated players have put into a game on a neglected part of history, but after a year it has still not reached stability in terms of rules (I didn't mean code stability, boodaga; no, it doesn't crash to desktop). My point is that I paid $50 for a game that still has many ongoing bugs as a simulation (as witnessed by this very thread) and I am unwilling to put my precious gaming time into it while that is true. I play wargames (and I've been playing them since Avalon Hill published Tactic II) as much to educate myself as for entertainment, since I have found that playing out "what ifs" can help me understand the actual course of history. While I've read general and some specific histories, I don't know a lot about WW1. That's why I bought the game.

I apologize if my earlier post offended anyone. I'll come back in six months or so. After all, the game will still be new to me.




Kaliber -> RE: Problems with 1.30F (12/9/2008 9:59:13 PM)


quote:

ORIGINAL: Sieben Elfriend

quote:

ORIGINAL: Lascar


[Many of the grognards have been playing this since it came out and have been able to identify many bugs and suggested improvements that Frank was willing to implement. It has become a more accurate and instructive simulation because of the efforts of the grognards and Frank so that both the grognards and persons like yourself can eventually reap the benefits of those efforts.



I appreciate the effort that the author and a coterie of dedicated players have put into a game on a neglected part of history, but after a year it has still not reached stability in terms of rules (I didn't mean code stability, boodaga; no, it doesn't crash to desktop). My point is that I paid $50 for a game that still has many ongoing bugs as a simulation (as witnessed by this very thread) and I am unwilling to put my precious gaming time into it while that is true. I play wargames (and I've been playing them since Avalon Hill published Tactic II) as much to educate myself as for entertainment, since I have found that playing out "what ifs" can help me understand the actual course of history. While I've read general and some specific histories, I don't know a lot about WW1. That's why I bought the game.

I apologize if my earlier post offended anyone. I'll come back in six months or so. After all, the game will still be new to me.



Hi,

I don't think anyone is offended by your post. It's simply a matter of understanding how the development of these games work. If there hadn't been a dedicated group of gamers tracking down bugs and fine tuning in terms of play balance, these games would have been way to pricey. Can you imagine Frank and Matrixgames hiring 5-10 people to play part-time?

The reason these games work is that there are dedicated gamers like Lascar who've been there right from the beginning tracking down bugs and making various suggestions to increase play balance and make GOA a better game. The most dedicated gamers are also generaly those who play most competitively, simply because they find it more entertaining. That's why we're debating about rail point costs and what not. And as long as you have the same version number, the different betas are compatible.

Everyone can of course be a "free rider" for as long as he wants. I, for example, have had EiA installed on my computer for a year, but still haven't played any PBEM, simply because the game still doesn't work very well. In time, I'll be there. I leave it to others to play the buggy versions.

Every strategy game has these issues - particularly those small-budget games like GOA who only appeal to a niche market. It would be interesting to see how many copies Matrix has sold. Of course, they won't disclose those figures, but in my opinion it doesn't allow them to have more than one man on the project.

Of course, there comes a time when it simply takes too long to get a final product. That's usually because it's a flawed game from the outset. I don't think it's the case for GOA. On the contrary, it's an excellent and very enjoyable game. It is of course a nuisance when there comes a new patch not compatible with the older patches, but then we just have to finish ongoing games before upgrading. It should a matter of two weeks at most.







Sieben_slith -> RE: Problems with 1.30F (12/10/2008 1:00:04 AM)


quote:

ORIGINAL: Kaliber



Everyone can of course be a "free rider" for as long as he wants.


That does it. I didn't know I was supposed to be part of the development team when I bought the game. I have plenty of other unplayed games and can always use the extra space on my hard drive. Don't bother to reply, I won't be back.






chris51 -> RE: Problems with 1.30F (12/12/2008 10:22:31 PM)

The 3:1 ratio of resource transfer from Turkey to germany has effectivley canclled out the need for the TE to take out the Ottomans to prevent German production getting too high, and also for the need for the CP to open up a rail link through the balkans to Turkey. In my opinion this curtails what makes the game so enjoyable: the persuit of a number of different war aims stradtegies in defeating your oponent [:(]. i would also like to be able to see what level of war entry neutral powers are at in relation to the CP. Helps with planning ahead where to deploy reinforcements.




Kaliber -> RE: Problems with 1.30F (12/13/2008 12:11:48 AM)


quote:

ORIGINAL: chris51

The 3:1 ratio of resource transfer from Turkey to germany has effectivley canclled out the need for the TE to take out the Ottomans to prevent German production getting too high, and also for the need for the CP to open up a rail link through the balkans to Turkey. In my opinion this curtails what makes the game so enjoyable: the persuit of a number of different war aims stradtegies in defeating your oponent [:(]. i would also like to be able to see what level of war entry neutral powers are at in relation to the CP. Helps with planning ahead where to deploy reinforcements.


Yes, you're right. It makes things considerably harder for the CP (I'm also currently in a game as CP and we're in 1917 with the new patch). As it stands, the TE can totally ignore Turkey. But there are additional problems for the CP: if the TE opens up a land route over the Balkans, they can not only ship resources to Russia, but it also puts AH in a very delicate situation. In short, whereas Russia can rail back and forth across the Balkans, AH effectively has the choice whether to deploy units to the south (in my ongoing game the russians are advancing on Budapest from Serbia/Romania) or to ship resources to Germany. The russians could very well embark on a rail back and forth strategy to keep the precious AH rps busy.




boogada -> RE: Problems with 1.30F (12/13/2008 12:35:48 PM)


quote:

ORIGINAL: Kaliber
But there are additional problems for the CP: if the TE opens up a land route over the Balkans, they can not only ship resources to Russia, but it also puts AH in a very delicate situation. In short, whereas Russia can rail back and forth across the Balkans, AH effectively has the choice whether to deploy units to the south (in my ongoing game the russians are advancing on Budapest from Serbia/Romania) or to ship resources to Germany. The russians could very well embark on a rail back and forth strategy to keep the precious AH rps busy.


First: I'm not sure if this wasn't always the case and is 1.30f specific.
Second: I cannot rail back and forth across the Balkans. Once in Romania/Serbia the Russian troops use those countries rail points and there a few of them. Actually the corps advancing towards Budapest were in Romania, then I walked them out of Romania and across the Russian border and then I railed them into AH. I don't think I can rail them back. Its a one way ticket.
Third: Fighting on so many fronts has always kept the CP busy.




Kaliber -> RE: Problems with 1.30F (12/13/2008 1:39:15 PM)


quote:

ORIGINAL: boogada

First: I'm not sure if this wasn't always the case and is 1.30f specific.
Second: I cannot rail back and forth across the Balkans. Once in Romania/Serbia the Russian troops use those countries rail points and there a few of them. Actually the corps advancing towards Budapest were in Romania, then I walked them out of Romania and across the Russian border and then I railed them into AH. I don't think I can rail them back. Its a one way ticket.
Third: Fighting on so many fronts has always kept the CP busy.


I guess I'm just getting nervous;-)

Btw can you check out my new thread on rail movement?




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