Charles22 -> (10/12/2000 7:59:00 PM)
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As the game stands, there's nothing to stop you from literally accounting for every point lost/gained, though it would be a ridiculous mundane affair. Perhaps in order to alleviate the problems of a marginal victory being snatched into a draw on the last turn, sort of thing, the system can once again show you a running score, in other words a score as of the very moment you check it. For example, turn one would find the score 0 to 0, but on turn two, with no combat exchanged, would show the one possessing all the timed victory hexes with points for one turn. Whether giving that same player points for end-of-game victory hexes throughout their possession or only at the end of the battle is another affair, which, if you know when those hexes will be accredited doesn't matter, they can still be accounted for as being a minus for the opponent's score (and added to your own), should you have them at the end.
Myself, I haven't seen anything to indicate that the victory levels are different in different instances, though I will admit my experience with different levels of victory/loss isn't extensive, but a running score would still be nice to see. Only if how things were being scored, were a secret, could I see the point in not having a running score. Perhaps it's too difficult to implement, but then earlier SPs had it.
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