DONT! Advice to OOB hackers on making a superweapon (Full Version)

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troopie -> DONT! Advice to OOB hackers on making a superweapon (4/25/2002 5:04:13 AM)

For a lark I tried making an super bomb in SPWAW. I found that not only would it suppress the enemy and destroy everything in it's path, it routed most of my own infantry; even those more than a kilometer from the impact site. Since it is an 'impartial weapon' I will delete it.

troopie




mogami -> LOL (4/25/2002 10:55:35 PM)

LOL no troopie you just have to modify your tactics to allow it to be used. Purchase airborne or infiltrator type units. Plot the weapon for turns 1-3 and have have your airborne arrive after turn 4. The super weapon will then only affect enemy units.




Svennemir -> (4/26/2002 2:32:33 AM)

Hehe is this the introduction of the nuke to SPWAW?

Let me guess...

KILL=255
WARHEAD=255

That should take care of most nearby units. Remember to class it as Napalm or something like that, so it will set the stuff on fire:eek:




troopie -> (4/26/2002 6:53:47 AM)

It was an attempt to make an FAE weapon. Thing was, even when landed on a bunker or a tank, often the tank or bunker survived, while infantry around it died or ran away.

troopie




WhiteRook -> (4/26/2002 9:50:17 AM)

[QUOTE]Originally posted by troopie
[B]It was an attempt to make an FAE weapon. Thing was, even when landed on a bunker or a tank, often the tank or bunker survived, while infantry around it died or ran away.

troopie [/B][/QUOTE]

[COLOR=darkred]Ah - A Neutron Bomb! Very creative! [/COLOR] :D




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