Physics (or possibly shotgun) bug (Full Version)

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Joram -> Physics (or possibly shotgun) bug (12/8/2008 2:54:35 PM)

I've had a couple circumstances, both involving the shotgun with damage aside, had dubious results.

First, one I've already described was when a point blank shotgun blast lifted a guy over my head (he was in a corner), bouncing off a wall and landing spidey-like on the roof/wall looking down.

Second instance, same map incidentally (Dam), had a shotgun blast from about 10m away and while doing minimum damage (the best I could tell anyway), somehow literally launched this guy into orbit. As his body completely disappeared from the map (and I was on outer edge facing in!). I searched for 10 minutes looking for his body because there never was a message that he died and didn't want to get caught looking for this dude to finish the map. I was about to contact NORAD to see if he was truly in orbit when I waxed another militiamen and the map ended so the point was moot.

Not sure if this is a physics issue, or a shotgun issue, or possibly both.




mmalficia -> RE: Physics (or possibly shotgun) bug (12/9/2008 7:20:10 AM)

while yea i agree its a bug .. its probably not all the coders fault or may not even be readily fixable. ive seen stuff like this in both newton and nvidias physics api's the trick is just to keep it to a minimum its just one of the issues with ragdoll systems,since everything is somewhat random they behave in odd ways sometimes. now if most of the time you hit a npc with a shot gun he'd be on the moon thats another issue 8)~

games like halflife litteraly delete the object if the physics get borked after a second and respawn a new one in its place. that wouldnt work here as we need to interact with a corpse and folks would cry foul since the new guy probably wouldnt spawn with the same equipment to loot :>





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