ArtVan9000 -> Info on how to get a better weapon choice at DJs (12/8/2008 11:54:13 PM)
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First of all I`m not a native English speaker so sry for grammar mistakes. Back on topic, it is not realistic that you play as a merc with M1 Garand with all those AKs around the world so lets try to change this. First of all it is best to use some kind of a excel editor. To get a better choice of weapons some things have to be edited in ...Hired Guns\basis\scripts\logic. There is a file called weapons, in there is a list of weapons and various columns, look for columns rarity and phase. Obviously they determine how often and at what stage of game would weapons appear in DJs. So in order to get your favorite weapons at start you have to input these values in columns that belong to that weapon: in rarity you put 10 and in phase you put 0. Now you got your weapons, how about some ammo to go along. Edit the file called clips the same way you edited weapons. Edit rarity and phase. You can do the same thing to get armor (Armors, Helmets & Pants file), weapon upgrades (weapon_upgrades file) and grenades. I only started testing this and DJs weapon choice already improved without any mistakes. If there is interest, maybe I will put together a small mini-mod that enables some basic stuff at start.
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