mr.godo -> RE: IP play vs Real time (1/14/2009 4:06:17 AM)
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quote:
While you are partly correct, Mr. Godo, that IP won't save the game, there is an aspect of it that could really help: If the IP play had a notification method of some kind (probably several kinds), and if the game had an add-on (separate) component that runs in the background checking the server, then IP play would help a lot. I cannot begin to count the number of time I logged on to check if it was my turn, find out it was not, and then exited, only to find out later that the other guy finished his phase moments after I did. That would be email. No amount of notification will help if it's outside of your time frame. I go to bed at 10pm and if you message me that my turn is up at 22:03, it will have to wait until the next day. And as Marshall has pointed out, it's all about the active player. Even if IP were introduced to "speed" battles along, you still have 1) five guys waiting around to see what happens and 2) you don't know what happened unless those involved tell what happened. quote:
We do NOT want you to have more than one player playing at a time. That's exactly what I want. I want to be able to do something, chat with opponents, make changes on the fly and then submit my turn while everyone else is doing their thing (diplomacy, dow's, economics, builds: mutually exclusive processes). I would want to see my opponent's moves as they happen, not have him submit them and then I review them. This is not to say that while I'm moving my opponents are making dows or builds, but that they're watching my moves and when it comes time for builds, we all build; the same basic phases as per the original ftf game. However, this is nothing more than an elaborate chess match with seven people. Try playing a 35 minute chess game online: that's your single phase. The only thing IP play or real time play will get you in the game's current manifestation is the desire to do something else. Read a book. Surf a wiki. Play minesweeper. Dull, dull, dull. As for opening up the market to new and fascinating people, that is hardly likely. IP people want their gratification instant. Crack this puppy open and rethink all the phases that can be done simultaneously.
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