Heres how to stop the enemy using grenades. (Full Version)

All Forums >> [Current Games From Matrix.] >> [Modern] >> Hired Guns: The Jagged Edge



Message


karljj1 -> Heres how to stop the enemy using grenades. (12/11/2008 10:19:59 PM)

Hello,

If like me you find the enemies use of grenades a bit too excessive you can stop them from using them by making a change the to the enemys AI LUA script, very simple:

Open the file b_soldier.lua

found in Tri Synergy\Hired Guns\basis\scripts\ai

the following line can be found twice in the file:

local hasGrenade = getGrenade(id, "not_stun")

change both to :

local hasGrenade = -1

Hope this helps, you can tweak with the functions if you would rather just reduce the number of grenades used, reduce the enemies max range etc.

Regards

Karl




zknight -> RE: Heres how to stop the enemy using grenades. (12/12/2008 4:11:43 AM)

Cool, nice find. Will need to check what other interesting stuff there is in AI scripts.




Salino -> RE: Heres how to stop the enemy using grenades. (12/12/2008 7:30:17 AM)

Thanks mate,

This is freaking great, I was getting pretty sick of the grenade usage.
I don't mind the occasional one, but when you are facing 25 enemies with 4-5 mercs, and they nade you into oblivion...
I'd nearly given up on the game, but you've saved it for me!




Joram -> RE: Heres how to stop the enemy using grenades. (12/12/2008 9:11:27 AM)

I've also found it's much easier once you have a fair amount of ranged weapons.  In fact, I haven't been grenaded in the last three battles.  Agree it's unbalanced at beginning but hang in there, it get's better as long as you use some common sense.




tbp -> RE: Heres how to stop the enemy using grenades. (12/12/2008 12:54:49 PM)

Personally, i find retribution much more satisfying. For that you need 2 key ingredients, money and dynamite. There's plenty dynamite available each day at DJ's; it's quite expensive but sustainable with a proper economy.
Have a couple of mercs start battles with some of those to instill fear and respect and take out 3 or 4 punks at once each time. You may also find collateral destruction of everything on the map to be enjoyable.
Win/win [;)]




VassagoPT -> RE: Heres how to stop the enemy using grenades. (12/12/2008 3:06:21 PM)

I since the mod that fixed the 100 strenght issue on enemies I never had any more trouble with grenades, but I play a more ranged style of combat with a crew of 2 snipers with long range bolt action rifles (Vampire and Venom), 2 advanced marksman with 80+ ranged rifles (me and Snook), a grenadier/shotgun/knife guy (Dragon) and a flank sweeper armed with knife and AK (Dagger).
It's a slow type of gameplay but I like it and it's safe ;)




Slon -> RE: Heres how to stop the enemy using grenades. (12/14/2008 1:15:11 AM)

I just think they're a little too accurate over great ranges. Sometimes it even makes sense to throw a grenade at a close target than it is to shred it with an Ingram burst. Lack of balance, that's all.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.984375