nior -> RE: Weapon add ons (8/17/2009 12:05:40 PM)
|
quote:
ORIGINAL: Hard Sarge you know I was thinking about that, what we got is a serpresser, not a Silencer a Serpresser, lowers mussle blast (which makes it quieter) but it also reduces recoil (so, make it more Acc) maybe we should ask for two types ? I'm not exactly well verse with guns but if I'm not mistaken, "suppressors" and "silencers" are the same thing. I heard that it's a regional terminology, in America (North, Central & South) and most countries with US influence calls it a "silencer" while in Europe (specially England) it's called a "suppressor". Basically it's like Americans says "elevator" while English men says "lift". But anybody can correct me if I heard wrong. quote:
ORIGINAL: arras Imp Slide also rise number of bullets in burst. Probably by three. Scope also rise ap cost to fire by one, makes field of view narrower but longer which means you can spot enemy from farther away. You must have gun with scope equipped. Depends on which weapon you attach them too. Sometimes 1-3, sometimes none... for example, shotguns don't get extra rounds as it doesn't have burst option. About the game, I was wondering why these weapon add-on had a rather inaccurate wear factor. For instance, I had a weapon with silencer, laser sight, collimator sights, slides and grenade launcher. The thing is I have not use burst or shoot grenades but both slide and launcher have deteriorated as much as the other 3 add-ons. Not logical wouldn't anybody agree?
|
|
|
|