Reaction Phase (Full Version)

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bssybeep -> Reaction Phase (12/18/2008 2:07:01 AM)

Is there any reaction phase like JA2? I'm noticing that during their turn, the enemy runs right up to my guys w/o me being able to fire off a shot. Makes it difficult to avoid those grenades.




ShadoWarrior -> RE: Reaction Phase (12/18/2008 5:19:04 AM)

HG has interrupts (as does JA2). The problem is that they don't work well at all. It's a pretty broken part of the game.




SlickWilhelm -> RE: Reaction Phase (12/18/2008 4:46:02 PM)

Yeah, I've fought through roughly seven sectors now, and remember getting an interrupt exactly twice. That can't be right.




JustSomeGuy -> RE: Reaction Phase (12/18/2008 10:02:15 PM)

I dread interrupts in this game so count yourself lucky top only have gotten two.

The reason: If you get an interrupt and the enemy does nothing after your interrupt then none of your mercs APs get refreshed, basically giving the enemy a second turn to your one turn.

Also interrupts happen even if you have less APs than it takes to fire. I have seen mercs with no APs get interrupts along with mercs who had 1 or 2 APs, but I don't think I Have ever had a merc with no APs get one himself.

JSG




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