Training (Full Version)

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Rexor -> Training (12/19/2008 10:31:54 PM)

Do leaders need to have command points remaining in order to train attached (or, for that matter, unattached) units?




Treefrog -> RE: Training (12/20/2008 12:18:18 AM)

No.

Training is done at two separate points in the game sequence, neither of which is movement.

Helpful Hint. Put unused officers in the regions in which you anticipate your militia will arrive (review how many "people points" have accrued in each region). The militia may train up to regulars before you even get a chance to move them. This is sweet as the Union and sometimes critical as the CSA!!




Rexor -> RE: Training (12/20/2008 12:25:08 AM)


quote:

ORIGINAL: Treefrog

No.

Training is done at two separate points in the game sequence, neither of which is movement.

Helpful Hint. Put unused officers in the regions in which you anticipate your militia will arrive (review how many "people points" have accrued in each region). The militia may train up to regulars before you even get a chance to move them. This is sweet as the Union and sometimes critical as the CSA!!


Interesting. Thanks Treefrog. It's just that I have all these good infantry training colonels who have only one command point, and it doesn't seem as if the militia attached to them are training up. Maybe I'm just not patient enough. I wanted to be sure.

Cheers for the tip!




Joel Billings -> RE: Training (12/20/2008 4:07:31 AM)


quote:

ORIGINAL: Rexor

Do leaders need to have command points remaining in order to train attached (or, for that matter, unattached) units?


They don't need them for attached units, but do need command points for unattached units (ideally 2 CPs for each unit their going to try to train since they get 2 chances per turn).




Treefrog -> RE: Training (12/20/2008 3:20:00 PM)

Joel has it right of course. I had a brainfart and was thinking movement points not command points.

The colonels train people slowly. My approach is:
1.determine all the USA officers that train at 3 and 4 regardless of command points.
2. establish those officers in training centers at St. Louis, captured non-frontline CSA regions that require large garrisons, and DC. I may also have an corps with militia on the front line in an inactive area (inactive, just like the Ardennes area in December 1944). Someone like McClernard operates a big training center, someone with a CR of 2 does a small one. No matter, the USA can utilize all sizes of training centers.
3. Move the militia into those centers/corps.
4. As they achieve regular status I do one of three things:
a. I bump them forward one region at a time when they are moving "1". For example, I'll put a training center at Louisville, Ky. When that militia trains to a regular I'll move him south one region, displacing that garrison point to itself move south region, etc.
b. I'll strategic move them where needed, or
c. If they're amphibious capable, I'll launch an invasion with them. I have launched many amphibious operations from St. Louis.




spruce -> RE: Training (12/22/2008 9:56:03 AM)

Try to use an early war general that fell out of grace due to better available. Little Mac for the Union is one of those - he has high cp and a good infantry rating - IIRC this also mattered for training.




Mike Parker -> RE: Training (12/30/2008 2:14:07 PM)

I have just started playing this game, and I would like to ask a question, or have a clarification on training.  My brother is down for a couple weeks for Christmas and we bought this game and are playing together against the AI.

I THINK I know the following things (could be wrong though)

ITR and CTR are the only attributes that effect %chance of training success

Command effects how many training chances a leader can provide as a theoretical max.

Unattached Militia/Mounted will be trained by the officer with the Highest ITR/CTR and available CMD

Training occurs right before the Production phase for both sides (i.e all Union and Confederate leaders attempt training twice a month once during their own and their opponents Prod Phase) it seems to occur before the player does their production stuff i.e in the between phase calculations portion, so I know what got trained when I am doing my own production.

Attached Militia/Mounted will be trained ONLY by the Unit commander

Militia/Mounted will be changed to Inf/Cav if in combat they manage a success


Here are some things I do NOT know...
Do attached units require CMD Points to train?

If so, do attached units receive priority for CMD points over unattached?

Is their an order for Militia and Mounted?  i.e. if the same leader happens to be the best ITR and CTR does he first try and train Militia or Mounted or is it in order of highest *TR?  (important to knowing if I should leave unattached mounted in my Militia training centers without a true cav trainer present)

Do leaders have to have 'unused' CMD points to train?



Okay the first two are mostly procedural although the first one I asked because earlier in this topic Joel said something that led me to believe attached units trained without expending CMD points.  The last is a big one, so I will make an example.

Suppose I have a leader with CMD=13  ITR=4 in a location.  Also suppose he is also an effective corp commander and he has attached 10 Inf.  So his CMD Points read 3/13.  Also suppose I have left 7 Militia in the region.

When it comes time to train would this leader get to try all 7 Militia or only 3 (because he had only 3 CMD unused?)

assuming he could use all CMD to train with, then he got 7 chances suppose none of them were successful.  Then the next training opportunity, only 6 of the 7 Militia would get chances correct?

Its been something I have wondered over, the idea of if a commander gets his full rated CMD for training or if it ws what was left after accounting for attached units.  It makes sense both ways I think, and am unsure how it works.  The rest is mainly just procedural as I said for understanding how best to array your trainers efficiently.





Joel Billings -> RE: Training (12/31/2008 6:54:42 AM)


quote:

ORIGINAL: Mike Parker


Here are some things I do NOT know...
Do attached units require CMD Points to train?

No, attached units have already used up one Command Point from the leader when they attached to the leader so they train "for free".

Is their an order for Militia and Mounted?  i.e. if the same leader happens to be the best ITR and CTR does he first try and train Militia or Mounted or is it in order of highest *TR?  (important to knowing if I should leave unattached mounted in my Militia training centers without a true cav trainer present)

I'm sorry, I don't know. Only Gary would know, and I bet he'd have to study the code for 1/2 hour to figure it out. [:)]

Do leaders have to have 'unused' CMD points to train?

Only for training unattached units, as they use one command point for each attempt to train a unit.


Suppose I have a leader with CMD=13  ITR=4 in a location.  Also suppose he is also an effective corp commander and he has attached 10 Inf.  So his CMD Points read 3/13.  Also suppose I have left 7 Militia in the region.

When it comes time to train would this leader get to try all 7 Militia or only 3 (because he had only 3 CMD unused?)

He would train the 10 attached units in both training phases. The 3 unused command points would be used to train 3 militia during the first training phase, at which point the leader would have no command points remaining and he would be unable to train any unattached units in the second training phase. The leader is spending time with the 10 attached units even if they don't need training (that's why he has only 3 command points remaining) so he has very limited time left to train unattached units.







Joel Billings -> RE: Training (12/31/2008 6:56:27 AM)

By the way, you were right on all your assumptions, including that only the ITR or CTR matter for training (although IIRC Confederates units are easier to train).




Mike Parker -> RE: Training (12/31/2008 1:25:13 PM)

Thanks Joel,

And your correct Confederate Militia and Mounted have in the early part of the war at least a greater training percentage all other things being equal.





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