Adnan Meshuggi -> (5/14/2002 9:39:50 PM)
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Well, first at all, i like the idea of capture a enemy ship.... but it should be rare, maybe only in ports.... On the other hand, just think about the following situation. The enemy has many ships in a port. Now following possibilities can happen a.) Your troops catch the enemy by surprise (night attack, break through with chaos by the enemy) or you sunk one ship in the harbor entrance... the rest is trapped. b.) the enemy has only some light forces, you apear with, lets say the yamato, nagato and 5 heavy cruisers by surprise in front of this harbour... nobosy would escape the ships into sure death c.) paratroopers (allied side) invade a undefended harbor with only some helpless sailors I think, in such cases, it should be depend on such factors like moral, combat rediness and luck. Also, the damage on the ship/ships could be caluclate for the factors Time (how long had the enemy time to prepare the ships/items to be destroyes) Moral (how good is the moral, are they fillipinos who wnat to go home, US Rangers etc.) Readiness (paniced, supressed by art-fire, many deads by air/sea attacks...) Resources to damage/sunk ships/material (if you have NO TNT to blow a bridge, it is difficult to destroy the bridge.... so the same to undefended merchants... The result of such capturing should be also important... if a american warship with radar equippment is sunk in chaos (and very short time) it could be a chance that such a radar could come into jap hands undamaged or only lightly damaged.... like the rotterdam-radar of the brits.... or allways secret informations can fall in the hand of the enemy... and and and sure it is wrong that you catch with every port you conquer, secrets, undamaged warships or even fully ready airplanes, but it should be a possibility of such things. To repair a sunken sub in harbour is a easy thing, and even if you donīt use the sub, you can learn about your enemy, this is also for both sides true. Maybe we can build in a surprise attack option (with high risk) witch is neccesary for such succsess - and this option is only posible if you are unnoticed by the enemy, have a huge advantage etc.... this would change your strategy too. To seek informations or material, you must risk more... and the chance is very low, but worthy... An other point who is important, how do we handle the port blockade thing... i mean, if a ship in a atoll with only a very small way through is sunk there... the whole harbor is finished for some weeks AND the ships in the atoll are trapped... or in the pearl harbor case, i remember, that nearly one battleship could have blocked the only way out of pearl, that would have been very very bad for the USA. So we should build in such possibilities, depending of the quality of a captain, luck, errors and so on. I like the idea of a trapped fleet in a harbor and you have to wait until you could come out....
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