RE: John III Update and Contact Information (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports



Message


John 3rd -> RE: John III Update and Contact Information (6/30/2009 4:17:58 PM)

I am seriously considering my playing with AE.  My 'reality' will be in flux for at least two months.  While on Work Release I do not have much free time to play.  Looks like I probably have a job.  Once that is settled then I can figure out what I'll be able to commit to.  My Judge--a WONDERFULLY Intelligent man--has allowed for the chance of my returning home within 60 days if I get no write-ups and have a job.  I could then serve out the remainder of my Sentence at that point from home with the kids, lovely wife, and COMPUTER!!!  [:D]  Once in that scenario I can play.

My AE thoughts run along having a 1-on-1 and 2-by-2 set of games running.  I truly LOVE the 2x2 format.  It is slower but a lot of fun.  Dan--you and I have a long history of play so first dibs is justly claimed by you for the 1x1.  Michael has expressed a strong interest for the same as well.  It is too soon to make a solid commitment.  Have to also wonder if the release of AE will also lead to updates requiring constant re-starts to established campaigns.  Anyone know anything about that?

Have to admit I fear for Dan's Celibacy issues.  A Good man can become mighty frustrated that way...  [sm=00000003.gif] 

Michael and I have spoken a lot about this campaign and I have encouraged him to bring about a Fleet engagement in the North PRIOR to the American upgrade in October 1942.  Would be good to hit the CVs when they leave for where they will get their upgrade.  In know the 6 CV and 3 CVL of the KB are in the Home Islands.  Where are the remaining CVs, CVLs and CVEs? 

If anything is the happen in the North it MUST occur prior to Winter setting in...




ny59giants -> RE: John III Update and Contact Information (6/30/2009 5:20:56 PM)

Brad sent the Allies the latest turn late Saturday night.

TF 51 is headed for Osaka as there are 3 ARs there. TF 3 is headed for Singapore.

[image]local://upfiles/15133/48857C77DDB94BFAA02966A8F0F51826.jpg[/image]




ny59giants -> RE: John III Update and Contact Information (6/30/2009 5:30:59 PM)

The 4 Kongo Class BBs are in Japan with system damage at 2, 3, 3, & 6.

The CAs are in various states of repairs.

[image]local://upfiles/15133/72E7488F10914E1B8E8AFC679FE3D334.jpg[/image]




John 3rd -> RE: John III Update and Contact Information (7/1/2009 7:33:40 PM)

Looking GOOD!

Brad--I haven't had a chance to read many of the updates from your side of the fence.  What is the situation in India?  Have they tried ANYTHING?




John 3rd -> RE: John III Update and Contact Information (7/1/2009 7:38:28 PM)

I make 6 CV and 3 CVL for CVs avaiable for a Kodiak Strike.  The 4 BC and a good number of CA round out what could be a massed punch up north.  We would have about 600 Naval Aircraft plus whatever could fly out of Cold Bay.

Mike.  Did you tell me the AF was still just 1 at Cold Bay?  Could we start expanding it?  Just getting it to 2 would allow for Sweeps by 100 Tony/Tojo.  Could be a nasty surprise... 

Are they Bombing ANYTHING up north with 4EB?  Probably already know the answer to that...




ny59giants -> RE: John III Update and Contact Information (7/1/2009 9:18:38 PM)

quote:

Mike. Did you tell me the AF was still just 1 at Cold Bay? Could we start expanding it? Just getting it to 2 would allow for Sweeps by 100 Tony/Tojo. Could be a nasty surprise...


It is too far from Cold Bay to Kodiak and I would have to use Zeros.

Cold Bay: Plans are to build up to size 5 or 6 forts before switching over. I need more supply here first. To do what John suggest would mean more aviation support is needed.
AF 1(2) - 0%
Forts 4 - 28%
Aviation Support - 46

Umnak Island: build AF to level 6 and then build forts
AF 4(5) - 58% with 337 engineers
Aviation Support - 270
Zero - 2x daitai and a chutai with experince at 78 or better
Kate - 1x daitai
Helen - 1x sentai
Tojo - 1x sentai with 85 experience
Tony - 1x sentai with 79 experience

Adak: I will probably break down the Zero daitai into 3 chutai and divide it amongst the other daitai.
AF 3(3) - 6% with 192 engineers
Aviation Support - 89
Zero - 1x daitai with 76 experience
Tojo - 1x sentai with 78 experience

Amchitka:
AF 4(4) - 54% with only 10 engineers
Aviation Support - 124
Zero - 2x daitai with 74 experience each
Betty - 3x daiati with 76 or better experience
Tojo - 1x with 78 experience

13 Aviation Rgt left Ichang when I took over and is now 120 miles from Shanghai where it will load APs. I don't have an exact destination yet.




Q-Ball -> RE: John III Update and Contact Information (7/1/2009 10:49:27 PM)

quote:

ORIGINAL: John 3rd

Looking GOOD!

Brad--I haven't had a chance to read many of the updates from your side of the fence.  What is the situation in India?  Have they tried ANYTHING?


John;

Welcome Back! I have a turn in my in-box, so I'll be quick....the answer is NO, they haven't done anything.

A couple times, ships appeared off the coast of India, in apparent position to run supply to Bombay. In both instances, they disappeared the next turn, even with massive increases of Nav Search. I suspect they were trying to sneak in Fast Transport to Bombay, and when the ships were spotted, they aborted the mission, as we had 150 Bettys ready to strike.

Other than that, Nada. We have bombed/bombarded/BB bombarded Bombay all day every day; only a couple attacks whick were dismal failures, against adjusted Allied AV of over 35,000.

We are about ready to try another attack to see if we can take a chunk out of the forts. Otherwise, I just don't see us taking Bombay unless the supplies truly run out.

I am surprised the troops in Karachi are staying put. In the meantime, Malir is building, I would like to get it to size-9 before the inevitable Allied breakout.




Canoerebel -> RE: John III Update and Contact Information (7/1/2009 11:20:54 PM)

Good to see you post again, too, Q-Ball!




Q-Ball -> RE: John III Update and Contact Information (7/2/2009 1:59:47 PM)


quote:

ORIGINAL: Canoerebel

Good to see you post again, too, Q-Ball!


Thanks, but I didn't really go anywhere, other than work, family, etc.....

John, I am with you I think on the North. I think it's time to move KB up to the Aleutians. While I think Michael has a good point about avoiding a raid on Kodiak, I think they are going to have to move forward, and do it soon, and the second those ships leave Kodiak we will have a once-in-a-game opportunity: We will have a good chunk of the USN, sailing into our LBA range and away from theirs, with a CV superiority of 6+3cvl to 4. The deck will be stacked in our favor to decisively defeat the Allies, and probably cement an auto-victory (or at least a surrender in favor of AE)

Tactically, I would move KB within 1 or 2 days sail of Cold Bay, and park it just outside of Allied Nav Search range, with AOs handy. Probably anchor at the end of one of the Aleutian chain. It's now September, 1942, and surely they know that come November 1, it will be too late to rescue the troops on Cold Bay. It's not a huge deal to write them off really, but I think psychologically they can't make that decision; they have had too many defeats already, and probably feel they need a win before 1943. My gut tells me that even if the right decision is to leave those troops there, they will still charge in. My gut, plus all the sighting reports of shipping buildup at Kodiak.

It is very interesting playing with John and Michael, two completely contrasting styles. I think John was trained in the IJN, because he is always planning bold moves. Some of the operations I was probably oppossed to but turned out very well, like the raid on Suva; John proved me wrong on that one. John also drove me crazy by running CV's to the max, racking up Ops damage and burning every can of fuel around. I had to talk John out of a couple AK-hunting raids, which I personally think Japan can't afford if we want to keep KB fresh. But that's just me.

Michael came in at a time when the fleet was in desparate need of rest and refit; most ships had 10 or 10+ ops damage, and fuel stocks on the perimeter were about empty, leaving us vulnerable to Allied counterattack. Those problems are pretty much solved, and the Empire has taken maximum advantage of rest and refit. I'm itchin though to fight those USN ships at Kodiak, I can appreciate though the need to build up operations, as unlike almost every other situation with the Allies and Japan, time is actually on our side up there in the short-run.





John 3rd -> RE: John III Update and Contact Information (7/2/2009 7:05:33 PM)

Thanks guys!  Brad--Great summation and thinking.

I will print some of this off and comment in detail on Saturday when I'm home for most of the day. 

Michael--Can you open the AF expansion at Cold Bay and we see how quick it will build?  Just a couple of days ought to show what sort of time it will take to go to Sz-2...

My thoughts match what Brad said about 'Golden Opportunity.'  Might as well try to deal a crushing blow to the Allies NOW when we really have a chance to do it under the cover of our CVs and LBA. 

What other air is in the area that could be moved up to support the Offensive?




John 3rd -> The Coming Storm... (7/2/2009 7:13:28 PM)

Brad/Michael:

Can we take Junyo--Hiyo--and their CVL and turn them around for Attu?  Our chances of a massive victory wouold be SOOOO much better if we can mass 8 CV and 4 CVL instead of 6 CV and 3 CVL.  If the answer is YES, send them north on the next turn.  This will allow the remaining Sys Dam to repair a 4-5 days for ships in Japan before they Sortie North as well.

I cannot do turns yet but why can't we get things in motion for when I can...







ny59giants -> RE: The Coming Storm...not! (7/2/2009 7:42:01 PM)

quote:

Can we take Junyo--Hiyo--and their CVL and turn them around for Attu?


They will be arriving next turn at Singapore and some of their daitai are in China training. Brad will need to agree with this before he starts his weekend fireworks.

We (Brad and I) will need to overstock our Zero daitai and other daitai/sentai with pilots from those involved with training. I can move more supplies to the area and I have the aviation rgt almost to the coast in China that could be put on 3 or 4 of the largest APs (and fastest) to help out in this plan.

Brad??




John 3rd -> RE: The Coming Storm...not! (7/3/2009 8:06:42 PM)

Got some time while doing online applications to comment on current thoughts.

Brad--What do you think about pulling Junyo/Hiyo/CVL back up to Attu?  Can we get their planes loaded on as they pass the Chinese coast?

Did a bunch of studying as I was locked down last night.  Thoughts:
1.  Current LBA in Aleutians:  144 Zero, 36 Tony, 108 Tojo, 27 Kates, 27 Helen, and 81 Betty.

What Air Search is up there right now?

2.  We could REALLY use Unmak going to level 5 and Cold bay to Lvl 2 so we can move more aircraft in.

3.  KB (6 CV and 3 CVL) currently load 504 Aircraft:  192 Zero, 138 Val, and 174 Kate.
 
4.  Enhanced KB (8 CV and 4 CVL) brings the total to 654 Aircraft:  254 Zero, 172 Val, and 230 Kate.

In lessons learned from Nemo, I would shift out all the planes on 2 of the CVL and replace them with Zero Daitai.  The 18 Zero on each CVL is then broken into 2 Daitai and placed on the large CVs.  If we do this then we can bump our Zero total to 308 planes.  A 12 Plane Kate group would float over to a CVL and we add another Chutai of Kates to raise it's total to 33 Kates.  The net loss would only be 3 Kates while we gain all those Fighters.

This configuration would see an enhanced KB packing a massive punch of 308 Zero, 172 Vals, and 227 Kate.

Running CAP at even just 50% would mean 154 Zero, 60% would raise the total to 184 Zero.  As Nemo would say it is about firing passes and not FIREPOWER for the KB's CAP...

To get to these total the Aleutians/KB would need 1 more Daitai of Zeros and I would like 2 Daitai of Betty for land attack options.  Some judicious shuffling would make room at our AF for these planes...

Like the idea of trying to send in a powerful STF the night before the attack.  The 4 BC with a few Cruisers and strong DD escort would force some of the TF at Kodiak to retreat away from the base.  The STF could be covered by LBA Fighters in an effort to draw attacks onto it instead of the KB.  The Allied TF forced away from the base could then be attacked by KB and/or LBA without CAP to protect it...

It is entirely POSSIBLE that we could involve nearly 1,000 planes in the attack.  The possibilities are pretty damned good that we could score a BIIIIIGGGGGG victory.  Risks are certainly present but they could be somewhat alleviated with solid planning on our part.

What are people's thoughts, comments, ideas?




Hornblower -> RE: The Coming Storm...not! (7/4/2009 5:44:41 AM)

the boys are back in town..




n01487477 -> RE: The Coming Storm...not! (7/4/2009 7:11:30 AM)

Well if you can get your planes to fly better than mine in the Aleutians, where all my CV's were rendered "White Elephants" against the might of Nemo's STF and land based fighters then you are a better man than I...

--Damian--




flaggelant -> RE: The Coming Storm...not! (7/4/2009 5:44:26 PM)

I'd say; dont get stuck in those minefields, since all other islands are taken, and the allies have had some time to
prepare this base i'd say this is the line in the sand. And most lines have mines [:D]
(what else would all those minelayers be doing up till now??)

I think running a STF into the allied lines sounds like a kamikaze action, and if anything goes wrong it might also cost carriers (assuming these will be covering the retreat).


But i've also seen many raids go out well, so as you said, with maximum planning it could be done





ny59giants -> American CVs celebrate 4 July 09 (7/5/2009 12:04:37 AM)

2 Sept 42

The American CVs come out from Kodiak and position themselves 4 hexes from Cold Bay.
The first strike from Umnak is very small (too small actually)
quote:

TF at 108,35

Japanese aircraft
A6M2 Zero x 6
G4M1 Betty x 6

Allied aircraft
F4F-4 Wildcat x 123
P-40C Tomahawk x 10

Japanese aircraft losses
A6M2 Zero: 6 destroyed
G4M1 Betty: 6 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 damaged


The second is better, but not good enough [:(]
quote:

TF at 108,35

Japanese aircraft
A6M2 Zero x 44
G4M1 Betty x 26 (10 made it through to launch TT)

Allied aircraft
F4F-4 Wildcat x 123
P-40C Tomahawk x 3

Japanese aircraft losses
A6M2 Zero: 40 destroyed
G4M1 Betty: 16 destroyed

Allied aircraft losses
F4F-4 Wildcat: 18 destroyed, 28 damaged
P-40C Tomahawk: 2 destroyed

Allied Ships
BB North Carolina
CV Wasp

Aircraft Attacking:
4 x G4M1 Betty launching torpedoes at 200 feet
2 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet


Not a good day for the Empire. I ordered more fighters from the western Aleutians into Kodiak and restrict all planes range to 5 hexes. This will cover any ships that they send into Cold Bay and will prevent the Zeros and Betty going towards the CVs. I expect them to use P-40s to LRCAP the CVs from Kodiak and then some of the CV's Wildcats will LRCAP the AP/AK.

I had spoken with John by phone earlier today and we discussed potential plans (before this turn arrived), but we will need to wait for further developments before enacting or modifying them.





Q-Ball -> RE: John III Update and Contact Information (7/5/2009 4:14:49 PM)

Sept 3

Just ran the turn; the USN fleet is now 2 hexes from Cold Bay. An AK we hit yesterday from a RO-Boat sank today; there was no troops pickup message however, so she must have been a supply ship. The only combat today up there was I-33 put 2 torps into another transport, but paid for it by being crushed by the ASW covering forces in the hex.

Other than that, attached is the e-mail I sent Michael/John:

At this point, it is probably too late to sortie KB to counter this Allied move. I would expect them to start unloading tommorow, and complete within 2 days, then pull back; we probably need 5+ days to get the fleet together and up there. I nevertheless advocate for that, as there may be some resididual traffice we could nail. We probably have the opportunity to sink a few ships with LBA, but I don't think we can prevent them from landing enough troops to take Cold Bay, as I assume they brought enough with them to finish the job. At that point, we may need KB just to pull off the units at Cold Bay, so they can be rebuilt for the next move up there in the spring.

Assuming they take Cold Bay, we should think about next move.

In terms of air assets, I have moved all the Bettys from Exmouth to Palau, so we can commit them to Aleutians. We just can't forget about Oz. Also some on way from India, though I think we need to leave 3 Daitai guarding the India coast.

There is another Zero Daitai at Hanoi that is just about ready at 76 exp if that is needed. We have plenty of Tojo/Tony, look around.





Nemo121 -> RE: John III Update and Contact Information (7/5/2009 5:02:46 PM)

quote:

It is entirely POSSIBLE that we could involve nearly 1,000 planes in the attack.  The possibilities are pretty damned good that we could score a BIIIIIGGGGGG victory. 


Wishful thinking on your part and no substitute for reality.

In the north you won't co-ordinate such large strikes from multiple bases + shipping. You will attack piecemeal under conditions unfavourable to your forces - which is why the Allies have chosen this route of advance, it greatly reduces Japanese aerial superiority.

With that said if you can mass that many Zeroes on KB ( I'd try to increase fighters on KB to 400 at the expense of attack planes.... With 400 fighters and 40% CAP you can have 240 escorts and that will mean more strike planes survive to attack --- the extra fighters means fewer attack planes fly but MORE actually attack ( which is the whole point ) ) then you don't really require co-ordination with LBA. Considering making your LBA defensive and saving those Zeroes to add to KB and letting KB deliver the strike itself. Even if it only launches 1/3rd of the time you should still have 3 or 4 days in range of the Allies which should allow at least one big, devastating strike. Your idea of 1,000 planes flying in a co-ordinated manner from multiple bases is, however, sheer fantasy. It won't happen in the north.





John 3rd -> BANZAI! (7/6/2009 7:23:35 PM)

I will not spoil the news from the current turn but it is GREAT!  Just got the turn replay from Michael and had a chance to watch it.  BIIIIIIIIGGGGG things in the Aleutians AND off India....






John 3rd -> RE: John III Update and Contact Information (7/6/2009 7:25:15 PM)


quote:

ORIGINAL: Nemo121

quote:

It is entirely POSSIBLE that we could involve nearly 1,000 planes in the attack.  The possibilities are pretty damned good that we could score a BIIIIIGGGGGG victory. 


Wishful thinking on your part and no substitute for reality.

In the north you won't co-ordinate such large strikes from multiple bases + shipping. You will attack piecemeal under conditions unfavourable to your forces - which is why the Allies have chosen this route of advance, it greatly reduces Japanese aerial superiority.

With that said if you can mass that many Zeroes on KB ( I'd try to increase fighters on KB to 400 at the expense of attack planes.... With 400 fighters and 40% CAP you can have 240 escorts and that will mean more strike planes survive to attack --- the extra fighters means fewer attack planes fly but MORE actually attack ( which is the whole point ) ) then you don't really require co-ordination with LBA. Considering making your LBA defensive and saving those Zeroes to add to KB and letting KB deliver the strike itself. Even if it only launches 1/3rd of the time you should still have 3 or 4 days in range of the Allies which should allow at least one big, devastating strike. Your idea of 1,000 planes flying in a co-ordinated manner from multiple bases is, however, sheer fantasy. It won't happen in the north.




Hey Nemo!

I didn't mean to imply total coordination up there. I simply meant that we will have 100s of planes flying attacks throughout the area.

Good comment regarding adding more Zeros to KB...





Q-Ball -> RE: John III Update and Contact Information (7/6/2009 10:17:31 PM)

Well, here is a preview of the day, normall we don't post Combat Reports, but.....

Aleutians
Day Air attack on TF at 106,36

Japanese aircraft
A6M2 Zero x 34
B5N Kate x 19
G4M1 Betty x 20
Ki-44-IIb Tojo x 40
Ki-61 KAIb Tony x 13
Ki-49 Helen x 15

Japanese aircraft losses
B5N Kate: 3 destroyed, 6 damaged
G4M1 Betty: 1 destroyed, 15 damaged
Ki-49 Helen: 2 damaged

Allied Ships
BB California, Torpedo hits 10, on fire, heavy damage Yes, it sank
AK San Bernadino, Torpedo hits 1, on fire
DD Drayton
AK Jefferson Myers, Torpedo hits 1, on fire


Off Coast of India

Day Air attack on TF at 13,9

Japanese aircraft
A6M2 Zero x 47
G4M1 Betty x 74

Allied aircraft
Seafire x 36
Sea Hurricane Ib x 27

Japanese aircraft losses
A6M2 Zero: 21 destroyed, 1 damaged
G4M1 Betty: 16 destroyed, 42 damaged

Allied aircraft losses
Seafire: 9 destroyed, 6 damaged
Sea Hurricane Ib: 17 destroyed

Allied Ships
CL Mauritius, Torpedo hits 1
CV Formidable, Torpedo hits 4, on fire, heavy damage
CV Illustrious, Torpedo hits 3, on fire

CL Newcastle


The result off India is the one that is REALLY important at this point; that could really set them back there; the only way to save the situation at Bombay now will probably be a breakout from Karachi.




ny59giants -> RE: John III Update and Contact Information (7/7/2009 3:43:21 AM)

Brad ran the 001 file and it showed different results than my initial results of the turn (i ran the game turn first). Since I ran the turn first, my events will be what actually happened and not his, correct?? We have some emails running back and forth at this time while the Allies get my reports and the game turn only from Brad.




Q-Ball -> RE: John III Update and Contact Information (7/7/2009 4:22:17 AM)

Yes, I thought something was wrong when I got the turn, and California wasn't on the sunk ships list. THEN I ran the .001 file, and the result was completely different; only 3 torp hits on Illustrious, no fires, and California was not attacked; instead, several AK were hit in Cold Bay. In other words, not nearly as nice a result.

We need some help on this, my understanding is that the GAME file I received contains the "True" result whatever that is; and that the .001 file Michael sent, although not what he saw, is the actual result. For grins, I loaded up the turn Paul sent myself, and got the same #2 result, i.e. no hits on California, etc. Either way, I don't think we sank California, and I don't think we're gonna get an RN CV, though I don't think we'll be seeing the RN off the coast of India anytime soon.




Panther Bait -> RE: John III Update and Contact Information (7/7/2009 1:50:28 PM)

Damn guys.  Bad luck if it really is a synch bug fantasy to get a US BB and a RN CV on the same turn.

From what I understand the game file is correct, and the 001 file is wrong if you had a synch bug problem.  The best way to make sure you "see" the correct results is to ask for the Japanese players combatresults.txt file.  That will "always" be correct.




n01487477 -> RE: John III Update and Contact Information (7/7/2009 1:54:03 PM)

Well on the upside, there is some free intelligence here, ny59Giants is the true result...

--damian--




Q-Ball -> RE: John III Update and Contact Information (7/7/2009 5:25:05 PM)


quote:

ORIGINAL: n01487477

Well on the upside, there is some free intelligence here, ny59Giants is the true result...

--damian--


OK, so Michael, who ran the turn, has the true result. If I see a different result on my .001 file, THAT is incorrect. Right?

Michael, you didn't ESC out of any of the combat animations, did you? I understand that is one major cause of sync bug




ny59giants -> RE: John III Update and Contact Information (7/7/2009 5:57:12 PM)

quote:

Michael, you didn't ESC out of any of the combat animations, did you? I understand that is one major cause of sync bug


No, I didn't. However, it is often tempting when watching the bombardment and/or deliberate attack at Bombay even with the ground vs ground setting at the fastest speed. [:D]

John ran the 001 file and got the same results as I did.

Recent e-mail from Steve

quote:

We did !!!!!
My replay matched the combat report in the west but there were differences in the east.
Actually the combat report is mild compared to reality - the RN came off harder hit - lets just say I no longer have any capability to mount BB hunting raids :-(




John 3rd -> Allied Contact! (7/7/2009 6:38:37 PM)

SINK THE BRITS!  SINK THE BRITS!!
 
Just my .02 out to the Eastern Commander.  If Steve is to be believed, we should have an excellent chance to sink at least one British CV.

The California is simply gravy since the Americans have about 200 BBs.  Might serve to keep the Americans depressed up North while our Fleet gathers.  Mike and I talked several times yesterday and cannot wait for the next turn to play out.

Plans are for the Imperial Fleet to gather, link-up with the Junyo/Hiyo TF, and move north for a fight.  Junyo and friends are just off Formosa so it will be 3-4 days before everyone can sortie.  Mike said the AOs will leave ASAP so they can have a decent lead on the rest of the Fleet for fueling purposes.

COULD be FUN!

Additional Note: IF the Brit CVs are truly out of it in a few days, then we can have the option of pulling ALL Zeros from India and some Bombers to aid the fight in the Pacific. If their convoys no longer have CAP life will be VERY nice...





Q-Ball -> RE: Allied Contact! (7/7/2009 9:48:24 PM)

I agree with John, sinking California in the long run isn't that important, there aren't too many strategic moves that will be stopped by a lack of battleships.

Getting the RN CVs, though is VERY important. Without CV's, they can't really bring transports to the Indian Coast. That means they can't counterinvade, and they can't get fighters there (because they withdrew all air units but floatplanes).

From Steve's comment, unless it's false intel, he was trying to nail the BB's that keep bombarding Bombay. That would give with the 2 recent sightings well off the Indian coast of "CA,CA,CA,CA" TF's (probably CVs), that both disappeared after being spotted. This time, we got him 5 hexes from the Indian Coast. I bet what happened is that he stopped the turn before far away, and this time was NOT spotted; once that happened, he moved in the following turn, thinking maybe we were napping. Maybe the DD's topped off or something limiting the move, but he finished too far away from Pangim to hit the BB's, yet plenty close to get nailed by Bettys.

The way I had it arranged though, there wasn't a way to get within Albacore range without being within Betty range. Using surface ships would be even worse, because any ship that takes damage would linger within LBA range in the morning phase, and get nailed again. If getting the BB's was Steve's objective, his operation was ill-conceived, and way too risky.




Page: <<   < prev  39 40 [41] 42 43   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.234375