Bishop746 -> RE: Pistol mod? (1/2/2009 5:30:38 PM)
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I dont have any advice on modding or on a pistol mod but I would like to add to what you said about pistol being worthless after automatic rifles and SMGs are available. Ever since Contra all games have had a bigger, better mentality when it comes to weapons. You only keep the weapon you have until something better comes along and then you ditch your smaller weapons as if they've become obsolete. Thats not the way it works in the real world. Pistols have a purpose although its a narrow one. Close-quarters combat is one area that a player should be able to use his pistol if he desired and the game designers could give a slight advantage to a player armed with a pistol because of its small size and manuevrability. Pistols, SMGs, some shotguns and some carbines are good CQB weapons. This advantage in manuevrability over firepower could be put into HG by giving a pistol-armed character a few extra AP's if his target is within 10 meters or they are inside a building. Sorry for the overblown post that didn't answer your question but game design fasinates me and you brought up a topic that could be addressed.
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