Feinder -> RE: Ship Speed and system damage (1/8/2009 1:54:40 PM)
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What is the relationship between system damaged and speed? Sys dmg is a 1:1 percent reduction in speed. So a ship with 20 sys dmg, has a 20% speed reduction. And speed losses are rounded to the slower speed (so you lose a full kt of speed with the first point of sys dmg). Is it better to have your TF moving behind you lines on cruise speed or mission speed? I kinda depends. For supply convoys, I always have them move at full speed. Slower ships seem to accum sys slower at full speeds, and because their speed is slower to begin with, the speed loss from sys is less dramatic because they're moving slower anyway. Might as well go 2/2 instead of 2/1, it gets your convoy there 25% faster. For combat TFs, behind the lines, I usually go at mission speed. While you do rack up a little more sys dmg from mission vs. cruise, it's not that bad. If I'm sending a ship back for repairs (that doesn't have flooding), I'll often send it full speed, because the extra point or two of sys that i'll get from full speed, well, it's heading to the docks anyway. Seems that whenever my ships are 1 move out of port they alway get some sort of system damage when on mission speed..chance is suppose to be 1 in 90 or something. My ships on mission speed seem to suffer a much higher rate than this.... Ships with faster speeds (your warships), tend to accumulate sys faster than slower ships. I am aware at full speed the chances of system damage are increased greatly. Yes. Also be advised that transport TFs that arrive a destination at full or cruise speed will not begin unloading during that pulse (12 hour cycle). A transport TF arriving at destination at mission speed will spend any ops points remaining for that pulse to unload (so a they will move and unload whatever they can during the same pulse). That little tid-bit can be can significant. Primarily, it allows you to control which pulse you want to unload your invasion in. And if you do run your supply convoys at full speed (like I do), you don't want to "waste" the first 12 hours when they arrive at port for not unloading (because you were moving at full speed), so I switch them to mission speed the turn before arriving. Basically, you're saving yourself a day at either end.
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