Undo Function? (Full Version)

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BK6583 -> Undo Function? (1/10/2009 5:29:57 PM)

Back to the newbie stuff again. If I royally screw up (like transferring everything from a HQ to new unit) - how do I undo that?




Grymme -> RE: Undo Function? (1/10/2009 5:37:14 PM)

There is no undo button... so keep it tight :)




Joshuatree -> RE: Undo Function? (1/11/2009 8:57:00 AM)

Well there is this "autosave" save [:D]




Jeffrey H. -> RE: Undo Function? (1/11/2009 4:59:56 PM)


quote:

ORIGINAL: BK6583

Back to the newbie stuff again. If I royally screw up (like transferring everything from a HQ to new unit) - how do I undo that?


If the two units are in the same hex, you can just go to the recieving unit and reverse the process.

If they are not in the same hex, you can move them to be in the same hex.




Twotribes -> RE: Undo Function? (1/11/2009 6:21:54 PM)


quote:

ORIGINAL: Jeffrey H.


quote:

ORIGINAL: BK6583

Back to the newbie stuff again. If I royally screw up (like transferring everything from a HQ to new unit) - how do I undo that?


If the two units are in the same hex, you can just go to the recieving unit and reverse the process.

If they are not in the same hex, you can move them to be in the same hex.



Which then immobilzes both units and lowers their readiness.




british exil -> RE: Undo Function? (1/12/2009 11:08:29 AM)

I just normally kick the logistics guy in his backside, after ripping the hair out my skull and shouting a few insults at the idiot who gave the order to move/transfer.

Yeah sometimes an undo button would be nice, but then again someone did say "War is Hell!"




timberwolf15 -> RE: Undo Function? (3/2/2009 12:47:59 PM)

They dont have to be in the same hex of course but if they are not close then you really got shot in the foot. Cause when you try to take them from the unit you do not want them in and put them back to the HQ ... it may take a turn or 2 or more to do it.. [:@]




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