LimeyBugger -> question: night fighting? (1/11/2009 4:25:18 AM)
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I've spent the weekend at a friend's, playing the game, and while I can see it superficially resembles JA2, there's one (ok, lots) of elements which are missing which might identify itself as JA2's "rightful offspring" - night fighting. Fighting at night was always a way to even the odds in JA2, on maps where there wasn't lighting sources, in any case. Being able to silently kill off half the opposing force, with night ops specialists - was a big element adding to one's tactical options. However, there doesn't seem to be any night fighting at all. No matter what time the fight takes place, it always seems to be mid-day. As expected, lowly militia wade through small arms fire in their personal power battle armour (which never seems to drop) and auto-targeting guns (their hit rate seems to be extraordinary, regardless of the range or weapon used). First impressions of the game are less than impressive. The game could have been vastly improved with a simple beta cycle - aside from the imbalance problems, the tactical issues could have been ironed out, as they seem to be within the engine's capabilities. Or am I missing something here, and have I simply missed some hidden option? **EDIT** One other thing which confuses me - what's the point of "allow looting" option after fighting? Why -WOULDN'T- you? Isn't this sort of like, "allow breathing"?
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