Borst50 -> RE: Artillery spotting change idea (1/13/2009 6:12:18 AM)
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If I am reading this thread correctly, all mortar and artillery units will need a FO to spot and call in artillery fire. I am then assuming the said FO, is the only unit capable of calling in artillery fire and must have a direct line of sight to the target. (All this under optional rules of course) I am thinking, in addition to the already stated problems that may arise, I can think of several more. To wit: 1) In night engagements, or where visibility is severely limited, the FO's would be useless, and being the only unit to call in artillery fire, said fire would be limited to units in adjacent hexes to the FO's...making artillery worthless for that battle. So unless ALL platoons have the ability to call in artillery support, we will end up with a bunch of artillery units on the map with nothing to do, or looking pretty as someone else put it. 2) The problem of actually spotting enemy FO's. As a rule they were usually 2 or 3 man teams sent out with radio equpiment to call in fire. Much like sniper units. The whole idea behind them is concealment. I am thinking one would have to make them like small AT units, invisible to enemy, unless someone actually stumbles on them, in which case, they should be treated like leaders alone in a hex. 3) Supply. Because of their inherent detatched status from the parent HQ. They should be immune to the effects of supply. The should have a very minimal defense, but really no attack value, due to their small size and lack of heavier weapons. (A couple of rifles, or pistols, maybe a couple grenades). They should also be possibly be immune to morale checks, rather. automatically retreating when they come under fire. (if they arent destroyed by said fire outright!) Anyway, thats my 2 cents worth. I like the basic idea and hope it will be incorporated with the next update.
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