mdpeyrot -> follow up (5/5/2002 2:39:04 AM)
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Thanks for the response. I don't think I phrased my question very well. Here's an example of what I mean about too much flexibility. Say I have a Marine division, a bunch of supplies, and adequate transport sitting in a port (along with all necessary escorts, support, etc.) Can I, on any given turn, throw this force at any of a dozen tartgets in range at the drop of a hat? Or Is there some game mechanism that requires me to choose the target several turns in advance to simulate the time spent planning and organizing the operation. A raiding force would have a smaller delay than a full-fledged invasion. I guess I don't understand how changing the number of days per turn acomplishes this. IIRC, PacWar had the HQ's set an objective that affected the number of op points a fleet received. That was a good idea, but you could still just change the objective at the last minute. As well as being too flexible, this enabled the Japanese player to spoof the allied intel very easily. Thanks, Mike Peyrot
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