bebert -> Waw ver 35a béberts'way_ver 35c update (1/20/2009 11:04:44 PM)
|
Edit: The 35c version - last version online- has a bug, if "screenshot" is selected, you can't open the scénario[&:] That seems to be correct if this option is not selected Bug fix now. As soon I could, I will upload the new version. édit: new version upload. Some picture are now different, like Coastal artillery. After some discuss with Eplorer about his own version of WaW, I decided to make some change from his version. I wwill post to morrow or tuesday the new version and precisely the list of change. But, main change concerns Unit: Tank destroyer and heavy tank didn't exist really at the beginning. The heaviest brit tank was the mathilda, which was an support infantry tank, the same for the french B1bis or the soviet KV1. USA had no tanks, and the heaviest german tank was the earlier Panzer IV. So, you must have armor 2 and gun 2 to have heavy tank, because heavy tank like tiger I or later pershing were big tank with good gun. If you must have Flack II and gun II to have the german 88mm, you must have armor II to have some tiger with a 88mm gun. Tank destroyer: It is the same, nonobody had found how build a tank destroyer before the war. Earlier TD were mainly tank hull with a good gun and some armor around, but without an armored turret. So, TD will be cheaper but weaker, less HP than before, and you must have gunII end armor II to have tank destroyer. There were no tank destroyer at the beginning of the war. Truck are cheaper too Halftrack too, and halftrack will have some combat value against rifle. But armor II is nessecary to have some halftrack. Aircraft carrier are more expensive than before No more bazooka at the beginning, this weapon didn't exist in 1939. But if you have basic and heavy infantry IV, you will have AT rifle, with the same charactéristic than bazooka IV. Edit: A new Unit: the selfpropelled artillery, if you have armor3 and gun3: they have the same combat value than artillery III, but a tracked move. They are more expensive than artillery III, but less than artillery III and a halftrack. They are more HP than a HT: [URL=http://www.casimages.com][img]http://nsa04.casimages.com/img/2009/01/29/090129091947922001.jpg[/img][/URL] Some new pictures too [:)] Ships No more ship hull. But capital ships will be very expensive: 80000 to have a carrier, 40000 for a BB and 20000 for a CA. Another ships are the same cost than before. Research Research is more expensive. But research has now a new consequence: tank are more and more exepensive. I don't no why a panther will have the same cost than a earlier panzer IV or panzer III. What do you think about that? Edit: So the list of change: VERSION HISTORY WaW v35c - Bebert's mod Change based upon ver 34b explorer's tweaks Units change Ships: There are no longer shiphull. Players can build directly capital ship. But they are very expensive: cruiser's cost is 20'000, battleship's cost is 40'000, carrier cost's is 80'000. The event concerning ship hull is removed. Supply carry: ships, except cargo ships can carry suplly for 8 turn at 100% readiness, instead 16 turn before. But if readiness is lower than 100, be carefull, your ships will need go back in a port. It would be more difficult for Japan and USA to invade some island without take intermediate bases. Submarine II, III and IV can carry supply enough to stay a long time in the sea. Hide capacity of sub is improved. So, if they have not antisupply actictivity, they are often invisible. But they become visible (not a lot anyway) if they have antisupply activity. Tanks: general change: Cost of tanks are more and more expensive: Light tankI: 2000 Light tank II: 2500 Light tank III: 3000 Light tank IV: 3500 medium tankI: 3000 medium tank II: 3500 medium tank III: 4000 medium tank IV: 4500 heavy tankI: 6000 heavy tank II: 6500 heavy tank III: 8000 (oops, ISII, Tiger II and US tank pershing were very exensive at all) Tank destroyer and TD II: 2500 Tank destroyer III: 3000, cheaper than a light tank IV. You must have gunII and armor II to have tank destroyer. HP of TD are lesser than before: TDI: 2000 TDII: 3750 TDIII: 7000 TD can hide a little, they are weaker than before, but cheaper too, it is a good way to have a strong anti tank defense in the city at well, less exepensive than build heavy tank. You must have gun II and armor II to have heavy tank. So, combat and cost value of new HTI are the same than the elder HTII You must have armor II to have halftrack, but halftrack have now a cost of 1500. They have some combat value against infantry, artillery and soft armor Bazooka are removed from the game. Instead, if you have basic infantry IV and heavy infantry IV, you can have AT rifle, which is an amazing AT weapon (in fact almost the same than former bazooka IV). They can hide, they are cheap, so, be carefull when you move with big armor unit in a heavy forest or a city without scout or armored cars. So, you can have AT paratroops too, the same but you can paradrops them with normal paratroops or elite infantry (if you have some). New units: selfpropelled artillery. You must have gunIII and armor III to have selfpropelled artillery I Same combat value than artillery III, but with tracked move and more HP than a halftrack, but less than a light tank. The cost is less expensive than a halftrack and an artillery. If you have gun IV, you will have selfpropelled artillery II Aircraft's cost change: Fighter: 4000 Carrier aircraft: 5000 Level Bomber and Dive Bomber: 5000 It will be more difficult to have airsupremacy, but aircraft are still amazing weapons against ground troops. Research: Cost of research steps is higher than before for the second, third and the forth level. Now, it will cost a lot of PP to reach level 3 and level 4. Germany had basic infantry 2 at the begginning. I notice that it would be easy to have a high level in a lot of main tech (armor, fighters, basic and heavy infantery for germany, carriers and ship for Japan) in 1942, but that seems irrealist. Now, you need 300 pp to reach a level III, and 450pp to reach a level IV. So, high level are "end of war level". Cost of the action card " France prepared to war" is now 120 pp and "British commitement" is now 200. Allies must now make a choice: leave the France alone, or spend 320pp during the first ten or twelve turn. If allies does, they can probably not improve their research before may or june 1940. It is a choice. Oob change: Some hull are replaced by ships. SU have more units at the beginning of the game, behind the front line, near Smolensk and Moscow. German and french OOB are a little bit more historical, so french have some troops in the north of France, near benelux frontier, as they had in reality. They have a little more tank, and german too. German Oob at the beginning is the historical oob just before Poland invasion. French Oob is a partial historical Oob based upon the french oob in may 1940. They have less units than in may 1940, because french army was not complet in september 1939. Name of units and HQ has changed. I hope more historical flavour. France's troops experience at the beginning is 0, german is usually 50. Brits have a small garrison at Malta Island, and a new part of the home fleet with DD and CA in the north of england. Map change: mainly some light fortification at the german side of the Rhine (this was the siegfrid line), and some light fortification behind the dniepr, south of Smolensk, and near moscow. There is now a coastal road beetween Casablanca and Cairo Misc: pp belongs to item group "non combat". So, lanscape that only produce "non combat item" will produce supply AND pp. I recommand to play with Japan Bonus and chinese bonus, even in a PBEM. They don't have enough poduct capacity to make a good research. So, 10pp/turn will balance this fact. AI is not very clever, but not to bad anyway. But, play german and japan against west and russian AI++ will be a good challenge. If you play allies against AI (or AI+ or AI++), don't select special rule. German IA (even IA++ with bonuses) cannot take Paris if they have not the readiness advontage from "western blitzkrieg" card. I had download the scénario in the sandbox of the AT site. Files are too large in this forum. http://www.advancedtactics.org/scenario.php?nr=81
|
|
|
|