RE: Early Soviet Strategies (Full Version)

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hank -> RE: Early Soviet Strategies (1/30/2009 2:23:50 PM)

With Gregor's previous reply as a basis, to offset the re-emergence of decimated German units, would it be logical to possibly give the Soviet replacement pool a boost of one step for each unit "eliminated".   ... using the word eliminated loosely.    Maybe only give the replacement pool a boost for units eliminated that were not surrounded.   ... surrounded units eliminated would obviously be marched off to POW camps or summarily shot.

Just a wild thought on a Friday ... TGIF !!!!




Capitaine -> RE: Early Soviet Strategies (2/1/2009 6:23:04 PM)

Again, not yet having played the German side, what about the case of one-step units, e.g. artillery?  Do they come back as well?  That would seem a bit too generous..




Avatar47 -> RE: Early Soviet Strategies (2/1/2009 6:35:09 PM)

Before you ask so many questions about the german side Capitaine, why don't you take a few minutes to take a look at their units and/or play them ;o). You can answer your own questions if ya do!




e_barkmann -> RE: Early Soviet Strategies (2/1/2009 9:02:29 PM)

to check Cadre status, use the unit popup display and look for the skull icon. If the unit can return as a Cadre, there will either be 'one life' (meaning the unit can return once), 'unlimited' (meaning the unit can return each time it's destroyed), or no text in which case when it's dead it's dead.

cheers




Gregor_SSG -> RE: Early Soviet Strategies (2/1/2009 9:49:00 PM)


quote:

ORIGINAL: Capitaine

Again, not yet having played the German side, what about the case of one-step units, e.g. artillery?  Do they come back as well?  That would seem a bit too generous..


In Kharkov, HQs on both sides and German Combat units can return. In SSG terminology, artillery units are Support units, so won't be coming back.

Gregor




Capitaine -> RE: Early Soviet Strategies (2/1/2009 10:30:20 PM)


quote:

ORIGINAL: Avatar47

Before you ask so many questions about the german side Capitaine, why don't you take a few minutes to take a look at their units and/or play them ;o). You can answer your own questions if ya do!


Maybe because I'd like to see a little more discussion in this forum, eh? [;)]




Capitaine -> RE: Early Soviet Strategies (2/1/2009 10:31:55 PM)


quote:

ORIGINAL: Gregor_SSG


In Kharkov, HQs on both sides and German Combat units can return. In SSG terminology, artillery units are Support units, so won't be coming back.

Gregor


Excellent. That's the way it should be IMO. Nice design touch.




BK6583 -> RE: Early Soviet Strategies (6/11/2009 12:32:34 PM)

Avatar47,

I've just purchased this game and have used this forum to learn everything I can. Did you in fact concede your game with Mario? I was hoping either or both of you would have followed up with more posts so I could determine what strategies work best. You said with the Russians in the north to be cautious but aggressive. That if you didn't advance and destroy at least three German units (if not more) the Russian player was doing something wrong (love to know how you did that). You said Mario's strategy was too cautious. Yet it seems Mario's stratgey was the correct one.




Avatar47 -> RE: Early Soviet Strategies (9/4/2010 6:29:10 PM)

I never actually answered BK6583's question. Yes, I completely crushed Mario back then. We played 4 times or so, I gave up only on the 1st game after 2 turns, but in retrospect I shouldn't have. Been playing Across the Dnepr, and managed to crush all comers, whether as Soviet or Germans. 10+ years experience of SSG's system probably helped.




NavalNewZ -> RE: Early Soviet Strategies (9/12/2010 5:07:11 AM)

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