RE: More G4m's. (Full Version)

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crsutton -> RE: More G4m's. (1/27/2009 10:05:54 PM)


quote:

ORIGINAL: Raver508

Hell, look how low they are flying in 9!


Yep, that is the "A" team there. Still, I think almost all of them were splashed.




Raver508 -> RE: More G4m's. (1/28/2009 6:22:04 AM)

Great interview by the way.  Very interesting read. 




spence -> RE: More G4m's. (1/28/2009 5:51:01 PM)

I remember reading on a website concerning itself with the PoW/Repulse sinkings an interview with an IJN Captain who lead one of the Daitai or who was on staff with 25th Air Flotilla.  He said that although the IJN aerial torpedo could be dropped from several hundred feet and survive (unlike the early American one), in the the intensive training leading up to the attacks the pilots found that the accuracy of the torpedo was much more true the lower the altitude from which the drop was made.  30-50 feet was found to be the best altitude.




mdiehl -> RE: More G4m's. (1/28/2009 6:35:57 PM)

quote:

Yep, that is the "A" team there. Still, I think almost all of them were splashed


Correct. 26 G4Ms inbound, 9 of them managed to release ordnance, 1 torpedo hit (severe but not fatal) on USS Jarvis (a DD), and USS George F. Elliott (an AK) damaged and eventually sunk by a crashing Betty. 18 Betties shot down by CAP and flak, George F. Elliott accounting (with flak) for the one that crashed into her.




Hornblower -> RE: More G4m's. (1/31/2009 3:34:39 AM)

[image]http://rds.yahoo.com/_ylt=A9G_bHPHxoNJFLoAk4ejzbkF/SIG=12ffde8uv/EXP=1233459271/**http%3A//www.daveswarbirds.com/navalwar/morepics/eyetoeye.jpg[/image]




Pistachio -> RE: More G4m's. (1/31/2009 5:44:17 AM)

"Cap'n I'm picking up some weird screw sounds on the sonar....."




Dili -> RE: More G4m's. (1/31/2009 9:03:43 PM)

I think the concept of Ambassador has merit. For example there would be a limit of number of devices that can fire in a turn per hex. The type of terrain/coastal/not coastal already have a default value that can be changed in editor for specific cases. We can go more complex: Restricting devices by range, for exemple a value of 700 means 700 squads can fire in one turn(or devices that have the range of squad or a bracket range say 0-1 for direct fire), this implies 2100(x3) for devices 2-10km, maybe 2800(x4) for devices between 10-60km. Values just from top of my head.




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