doublydavebrown -> Random Scenarios (1/25/2009 8:50:09 PM)
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I was thinking about the longevity of games the other day, don't ask me why, and it occurred to me what really gives a game long lifespan: random scenarios. The way you can just fire up the game, select a few variables, and play something completely new, completely unique, without relying on the community to deliver new scenarios. So then I got thinking about the Advanced Tactics random game engine. It's a significant improvement over People's Tactics, but I still feel there's a few things lacking. Here's what I think would make it better: O The ability to select the % of the map/population/cities occupied by each player or unoccupied (if city occupation, then the map occupation follows such that borders are halfway between cities) O The ability to select starting units per player (requiring one page per player, with one slider per subformation type - the AI would be used to split these up into units) O The ability to select the distribution of units (3 sliders for borders, cities and other) O The ability to select alliances/war/peace per player O The abiltiy to select between large and small island sizes O The ability to select the amount of starting political points O The abiltiy to select the size of the starting city (without editing the masterfile) O The ability to select the technologies owned and available to each player (requiring one page per player, with one slider per technology, where 0 on the slider is already own, the slider is relative cost, and the other end of the slider is cannot own) O The ability to select a turn limit O The ability to edit the victory conditions O The ability to select the amount of starting forts/ports/airstrips (one slider per location type - perhaps sliders for distribution - near cities, along borders) O Perhaps some generic action cards that are randomly available (e.g. build new city, reinforcements, grow city, area changes side) O A whole load more master files (WWI, Vietnam, Colonial, Napoleonic, Fantasy, Sci-fi, etc) O The ability to select the AI production bonus from 0 to 250 % (thanks oufti) O The ability to select side name, colour and flag for each player O The ability to make a mirrored map with more than 2 players (thanks Scott_WAR) O The ability to set the number of political points necessary to declare war (thanks Zaratoughda) O The ability to set the turn at which war is automatically declared (thanks Zaratoughda) Before anyone gets upset and thinks I'm criticising Advanced Tactics, that's not what I'm saying: no game designer can think of everything; and no programmer can implement everything a designer thinks of (and from what I understand Vic did both!). Advanced Tactics is a brilliant game. But if, on the offchance, any of these features could be added in a new release, I'm sure it would just be me who'd be very grateful! Added 26th Jan '09 Added 28th Jan '09 Added 1st Feb '09
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