simovitch -> RE: Editor BGCW (2/17/2009 7:59:00 PM)
|
dth, I have been offered the use of an old NIR project 3d map generator, but the graphic quality of those maps is not great, and there is still a bit of work to make a map so I chose to skip it. EF2 does not export a bitmap image. The only way I get the results you see is by capturing the EF2 3d zoom off of my screen. I can capture a field of 10x10 hexes with about 1/2 hex overlap. After I capture the whole height of the 10-hex strip, I stitch the individual 10x10's together, reduce the strip to 68%, and move on to the next column. After each column is stitched I then stitch those together until the whole width of the map is done. The most I am ever off is maybe 1 or 2 pixel-width or height. Then I apply color adjustments to saturation, contrast and brightness, then a sharpening filter. And then comes the hard part - making it fit exactly to the hexgrid-overlay. There is a formula for the dimensions in pixels of the main2.bmp, so it's a minor trial and error process. Also the reductions to main3 and 4 are not a straight 50% either. I also created specialized EF2 3D zoom bmp patterns, and a method that allows designers to include gated high-walls (as above), and visible embankment graphics on the top 3 blind hexsides. So far I've completed the NIR versions of Auerstaedt, Jena, Saalfeld, Wertingen, Gunzburg, and Ekmuhl. Saalfeld was a major re-work of the terrain so I had to re-build the LOS file and checksum as well. So far I have only redone existing maps. Creating a new map is tough because the EF2 editor encrypts the terrain and elevation data so it's not directly usable by BGN or BGCW. It's not that hard to convert using find/replace, but it's time consuming.
|
|
|
|