Armorer -> Air Combat in UV (5/6/2002 9:54:44 PM)
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Greetings, I've been lurking here for quite awhile, and have a few questions re: the air-combat routine. In looking at the new screnshots posted by Erik R (thanks, by the way), I see that the Corsair's maneuver rating is 37, which is only 4 points better than the Boomerang. Now, if the Maneuver Rating is just that, the respective planes' MANEUVERABILITY rating (in other words, how well it loops, barrel rolls, turns, etc), I'll have to defer to the designer's good judgement re: each individual aircraft's ratings - at least until I've seen them all. However, if it's rating is considered to be one all-inclusive value, as in Pacwar, I've got some problems with the Corsairs rating being only 4 points higher than the Boomerang. I did notice that there is a max speed value, so I'm hoping that the Maneuver value isn't the end-all/be-all that it was in Pacwar (and every other GG game I've played). Anyway, I'm beginning to ramble, so I was hoping a beta tester would be willing to post the formulae that are used in the routines (if they're provided in the game - if not perhaps someone from Matrix could help out). Thanks a lot, Randy
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