RE: re:scenario 3 (Full Version)

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joe6778 -> RE: re:scenario 3 (2/19/2009 4:51:57 AM)


quote:

ORIGINAL: borner

There is a lot about the game system that takes some getting used to. My personal "favorite" is TF going off on their own to lord knows where. However, the attempt was to try and make combat more realistic, and not just automatic numbers crunching. For the most part I think the attempt was a success. Also keep in mind that until the F4U and F6F arrive, allied fighters are not going to be as effective as you would expect. Also, even when there is a great number of fighters on CAP, some bombers can get through, as often the escorts could keep the defenders busy. In your example, what are the ratios of attacking to escorting fighters?


It varies, but there were times when Japanese bombers attacked UNescorted, and the CAP still didn't inflict any damage. Plus, I don't know why the air-to-air dialogue box gives details such as "VS## climbing to intercept", "bouncing bombers", or "Wildcat attacking Zero at range 1" only to have nothing happen. It seems to be a waste of time.




xj900uk -> RE: re:scenario 3 (2/19/2009 10:05:36 AM)

Early on the US CAP was often put at the wrong altitude and was completely ineffectual, especially when deployed against torpedo bombers. The US believed the Japanese would use similar tactics and attack-modes to those deployed by the TBD, which was completely wrong as the Kate (and it's successor, the Jill) were both used in a long slow dive from about 5-6000' feet down to wave-top height at the release-point to take advantage of their superior diving speed.
It is worth noting that later in the war, from mid-'44 when the Jill started to appear in sufficient numbers, it could get to over 400 mph in its diving attack and from this point on was virtually uncatchable




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