Invasion TF Commander (Full Version)

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Chris21wen -> Invasion TF Commander (2/1/2009 11:12:58 AM)

What,s the qualities need for amn Invasion TF commander?




Barb -> RE: Invasion TF Commander (2/1/2009 11:51:37 AM)

Leadership - are you expecting to get invasion TF into harms way? when yes this could be higher than average.
Inspiration - the higher it is, more experience could ships in TF get.
Higher than average Surface skill, low aggresivenes. I tend to choose also the one with higher Land rating just for fun. And if CVEs are part of, higher Air rating is also needed.




wwengr -> RE: Invasion TF Commander (2/1/2009 2:00:02 PM)

See this link for a distallation of the coded effects. The effects of various characteristics were provided by Joel Billings from a list made by Gary Grigsby.

http://witp.kodapa.com/index.php?title=Operational_Checklists_%26_Decision_Criteria#TF_Leaders

For an Invasion TF consider the following factors:

  • Leadership - does not influence the function of the Task Force. It only influences the rate at which the leader will increase his own skills.
  • Inspiration - No effect on the Task Force. Inspiration influences LCU's and Air Groups.
  • Surface skill - Influences the outcome of a surface engagement and the likelihood of finding submarines. While you probably will not want a surface engagement, a high surface skill can be useful if you get forced into one. Finding subs is what you want the escort ships to do. A located sub is less likely to get a shot off or score a hit and it is more likely to be hit.
  • Air Skill - Probably of negligable consequence, but if there are ships carrying aircraft (i.e. float planes) in the invasion TF, the TF Commander acts as the Air HQ Leader. This influences the number of strike and patrol aircraft that will fly.
  • Land Skill - no effect.
  • Admin - no effect.
  • Aggression - Unclear on this one. Aggression effects the probability that a Bombardment TF will switch to a Surface Combat TF. It also affects the chance that TF's will coverge more rapidly in Surface Combat. Some people believe this means that you should have a low aggressiveness leader for TF's that you do not want in a fight. There is no documentation or comments from the designers that would indicate this is true. Nor has anyone conducted any comprehensive testing to test it. I can say this: In my play, I have never had an air combat TF seem to deliberately run into a surface engagement, nor have a I seen an invasion TF deliberately move toward an enemy. Quite the contrary, it can be a little irritating sometimes when the TF takes a circuitous route just to avoid a perceived threat.




Cap Mandrake -> RE: Invasion TF Commander (2/1/2009 3:46:35 PM)

quote:

ORIGINAL: wwengr

See this link for a distallation of the coded effects. The effects of various characteristics were provided by Joel Billings from a list made by Gary Grigsby.

http://witp.kodapa.com/index.php?title=Operational_Checklists_%26_Decision_Criteria#TF_Leaders

For an Invasion TF consider the following factors:

  • Leadership - does not influence the function of the Task Force. It only influences the rate at which the leader will increase his own skills.
  • Inspiration - No effect on the Task Force. Inspiration influences LCU's and Air Groups.
  • Surface skill - Influences the outcome of a surface engagement and the likelihood of finding submarines. While you probably will not want a surface engagement, a high surface skill can be useful if you get forced into one. Finding subs is what you want the escort ships to do. A located sub is less likely to get a shot off or score a hit and it is more likely to be hit.
  • Air Skill - Probably of negligable consequence, but if there are ships carrying aircraft (i.e. float planes) in the invasion TF, the TF Commander acts as the Air HQ Leader. This influences the number of strike and patrol aircraft that will fly.
  • Land Skill - no effect.
  • Admin - no effect.
  • Aggression - Unclear on this one. Aggression effects the probability that a Bombardment TF will switch to a Surface Combat TF. It also affects the chance that TF's will coverge more rapidly in Surface Combat. Some people believe this means that you should have a low aggressiveness leader for TF's that you do not want in a fight. There is no documentation or comments from the designers that would indicate this is true. Nor has anyone conducted any comprehensive testing to test it. I can say this: In my play, I have never had an air combat TF seem to deliberately run into a surface engagement, nor have a I seen an invasion TF deliberately move toward an enemy. Quite the contrary, it can be a little irritating sometimes when the TF takes a circuitous route just to avoid a perceived threat.



Wow...that is disturbing how little it matters. I think I will stick with my recent strategy of just picking funny sounding names.




wwengr -> RE: Invasion TF Commander (2/1/2009 5:28:39 PM)

quote:

ORIGINAL: Cap Mandrake

quote:

ORIGINAL: wwengr

See this link for a distallation of the coded effects. The effects of various characteristics were provided by Joel Billings from a list made by Gary Grigsby.

http://witp.kodapa.com/index.php?title=Operational_Checklists_%26_Decision_Criteria#TF_Leaders

For an Invasion TF consider the following factors...



Wow...that is disturbing how little it matters. I think I will stick with my recent strategy of just picking funny sounding names.


I wouldn't say that it matters so little. A task force commander of an invasion TF would be concerned with a lot of functional aspects of the task force. Maintain formation, keep speed up to keep the schedule, execute the operations order, deploy ASW assets within the TF. IRL, a TF commander of a convoy, is not necessarily a combat leader where his personal leadership characteristics are big combat mulipliers (or detractors when they lack).

A well constructed invasion will rely heavily on leadership all around. The effectiveness of supporting TF's (Surface Combat, Carriers, Bombardment, ASW Hunter Killer) are all influenced significantly by the TF leaders. If land-based aircraft are involved, then air HQ leaders have a substantial influence.

The leader of the Amphibious Force HQ can have an substantial impact on an invasion provided it is loaded on an AGC and in the invasion hex.

As far as some types of TF's are concerned, I wouldn't necessarily assign a TF commander or waste PP's replacing the TF commander. Small transport convoys running in the rear areas, not carrying high value cargo, don't really matter. Escort TF's for such purposes as moving ships between rear area bases don't necessarily need one. An invasion TF though carries high value troops and cargo and are going into harms way. At a minimum, I would seek to assign an Admiral with high surface skill, if for no other reason than to improve the success of the escorting ships in seeking submarines or, God forbid, to lead the fight should enemy surface combatants find their way into the same hex. If a CVE is among the escortts in the TF, then a high air skill for the TF commander can be important to ensure you get the most planes in the air for CAP and patrol missions.

Note: assigning TF leaders to low-value TF's like small transport convoys running in the rear areas, escort TF's moving ships between rear area bases and other missions where leadership is not particularly important does give the TF commander experience and can result in improvement.




stuman -> RE: Invasion TF Commander (2/1/2009 5:47:23 PM)

Seems like I have to keep rereading threads like this over and over. I need more PP's !




Chris21wen -> RE: Invasion TF Commander (2/2/2009 11:03:46 AM)


quote:

ORIGINAL: stuman

Seems like I have to keep rereading threads like this over and over. I need more PP's !


One off my main bugs with the game is the inability to selected TF commanders when the TF is form without having to pay PPs.




rtrapasso -> RE: Invasion TF Commander (2/2/2009 2:57:38 PM)


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: stuman

Seems like I have to keep rereading threads like this over and over. I need more PP's !


One off my main bugs with the game is the inability to selected TF commanders when the TF is form without having to pay PPs.

This actually replicates some of the stuff that went on in the war... commanders were often (generally, i suspect) selected not because of their abilities or experience but because they were senior officers on the spot... in some cases successful TF officers were replaced by officers completely inexperienced in commanding a task force just because of time in grade, etc.

This had unfortunate consequences on more than one occasion... [:(]




Barb -> RE: Invasion TF Commander (2/2/2009 6:58:24 PM)

Well known Callahan - Scott isue comes to my mind immediately ...




Chris21wen -> RE: Invasion TF Commander (2/2/2009 8:36:12 PM)


quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: stuman

Seems like I have to keep rereading threads like this over and over. I need more PP's !


One off my main bugs with the game is the inability to selected TF commanders when the TF is form without having to pay PPs.

This actually replicates some of the stuff that went on in the war... commanders were often (generally, i suspect) selected not because of their abilities or experience but because they were senior officers on the spot... in some cases successful TF officers were replaced by officers completely inexperienced in commanding a task force just because of time in grade, etc.

This had unfortunate consequences on more than one occasion... [:(]


An explanation why. The bug has now gone leaving only fustration. Must have really ... people off in real life.




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