Marauders -> RE: Zones and coverage (2/9/2009 10:36:03 PM)
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quote:
You know how the DB's are already standing where the WRs are going to line up? Before the WRs even get to the line, the DB's are waiting exactly in the right spot. They also should see paths and maybe adjust a zone. No one is saying they have to be perfect or cover perfect, but they should have a clue. Asking too much? Maybe. I understand your point, but one has to ask if it is realistic for the defender to know what the receivers' pass patterns are. There are times when a defender can jump a pattern if he recognizes the play from game film, but knowing the patterns and plays ahead of time is something that only the Patriots and maybe the Giants do. Colts, Vikings, and Bucs fans can attest to how frustrating it is to watch a Cover 2 zone get eaten up from the 30 to the 30. Zone defenses have advantages, but on the spot close coverage is not one of them. When the zones compact, they stiffen up, and that allows the line to get more pressure and cause quarterback mistakes. One also has to ask how tough we actually want the AI to be? Do we want 10-9 scores often? In beta, I had always stated that the closer the outcomes to real world results would be best, and I know that Redwolf and others have stated that on this board as well, but there are many game players that want a game to give them a little more yardage and a little more scoring than in the real world. Not 88-67 games like in Madden, but more like 32-24 and similar scores. quote:
Would it also be too much to ask the DB's to NOT run to the catch circle and instead run to the WR? It appears they run to and with the WR until the ball is thrown, then they run to the catch circle. Many DB's do play the ball once it is in the air, so it isn't unrealistic for some defenders to run to the catch circle, but it would be nice to be able to have the defenders take the appropriate angle to the receiver if they know they can't get to the ball.
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