JWE -> RE: AE map screenshots (2/11/2009 6:41:16 PM)
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quote:
ORIGINAL: Chad Harrison quote:
ORIGINAL: BShaftoe Would it be possible to see all the "off-map" areas? Thanks in advance, Andrew!! I would second this request. Thanks. That would be a bit hard, since they are scattered all over the edges. Maybe Andrew can figure something out. But they are basically 1 hex boxes, like what you see in Andrew’s post #11. They have paths going ‘to’ and ‘from’, which run along the map edges, but these might lead you to a wrong conclusion about distance. Paths lead to ‘Holding Boxes’ like shown in his post #66. He determined the distance between off-map/off-map and off-map/entry, and knowing the speed of a TF, the time/distance calc is simple. A TF will mosey along the path and sit in the Holding Box till time/distance is done and then, poof, show up at the entry hex. Which, btw, is NOT the hex just next the Box. And, iirc, moves around a bit, so you can’t get gamey with huge sub TFs lying in wait. Hope this is what you wanted to know. Ciao. John
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