Unicornman -> RE: So, farewell MSFS.. ? (2/14/2009 1:22:03 AM)
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quote:
ORIGINAL: Kung Karl quote:
ORIGINAL: RyanCrierie quote:
in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable Actually, combat aircraft have to be (relatively) stable; so that the pilot can concentrate more on fighting the battle, rather than fighting the aircraft. Flying straight and level with a few shallow turns there and there aren't going to be hard in any aircraft, unless you're trying to fly a flying wing before computer fly by wire. It's when you go to the bleeding edge of the flight envelope that things become really hard; like taking a B-29 that's in overload condition off a (too) short runway on Tinian, on a hot day; knowing that if you fail to achieve lift, there's a cliff at the end of the runway. And then battling your way up to a reasonable cruising altitude after takeoff. It's not until you're tucked in at 15,000 feet and cruise climbing that you can relax. Same thing occurs with fighter aircraft; I've found in IL-2 Sturmovik that the Bf-109 is actually much more forgiving to fly; you can fly it to the edge of it's envelope, and it stalls and recovers very gently; while the FW-190 is a bear; it rolls fast, turns fast, and flies fast; but if you push it too hard, you go into a flat spin which is very, very very hard to recover from. From what I've read, this was also the case with the P-40 and P-51; a good pilot in the P-40 could beat a good pilot in the P-51 in a turning battle, because the P-40 was much more stable and docile throughout it's entire flight envelope; especially at the bleeding edge; while the P-51 become dangerous at that position. EDIT: There's also the fact to consider that most flight simulators have a very simplified engine/whatever throttle control system; where in real life, you'd have to check your engine gauges, correct the mixture, etc. Fine in level flight; but a problem when you're turning and burning in a tumble with a FW-190... Of course real world flying is a lot harder with all the little things to control and check all the time. I managed to land a boeing in monsoon weather on hard in FSX with very little exeperince, maybe an hour or two just trying the game out before. Hardly realistic at all. As a real world pilot, once jet pilot, and flight model designer for www.razbam.org , I have a few views I would like to share about the FS(X) sim 1. Anything past a a lear jet, and the flight model is highly simplified. I am the FM designer for Razbam, and I can tell you first hand that the flight models look better on average than they actually fly. I have done crazy things like land a 747 on an aircraft carrier...lol 2. Military jets are very flyable, but are hardly stable. If they were stable, they would not be very maneuverable. Most military jet addons are nothing more than a tweeked Lear jet flight model. Most people concentrate on looks and switch, more so than how it flies. WWII aircraft are no differnt. Give me a Japanese Zero, and I can shoot anything out of the sky. Simply because of turning capability. 3. Warbirds over all in MSFS are a joke. If you think i am full of it, just read the manuals for for an air craft like a Corsair F4U. There is no way you can fly around at full throttle with out burrning the engine up! You can in MSFS. They do look good though...lol Another problem i have with simulated war birds is how they simulate torque and P-factor. They simple do not! There is no way you can fly a single engine 1000hp aircraft at full throttle straight and level without rudder trim! Even in IL2 they are watered down also. Another thing that is hard to simulate are the effects of the prop, and engine compression. Ground looping? The list goes on and on. 4. FS is still going ot be around for a while, because it is a usefull tool. When I was learning to fly back in the 80's, Flight Simulator 2.0 was a big help, and took many hours off of my flight training. It is a valuable tool to learn navigation, instrument flight, getting use to checklists, etc.... Actually, in some regards, it is harder to fly a Cessan on FS than in real life! Especially when it comes to simple things like turning your head to look out of the window. 5. The simulated weather gets better in every release! With addons, you can simulate in almost realtime what is going on out side your window! 6. There is a large community of people who do simulated civilian real world air traffic environments. Everything from big jets, to air traffic controllers. 7. There is also a big community dedicated to Naval aviation, and actually operate on simulate aircraft carriers. In FSX, the carrier even moves! There is a lot more to FS then the average person really knows. It has its short comings, but it is still a very useful tool. When you can fly from point A to point B using a real world sectional, then go to a real plane and fly it, there is something to be said for that. Heck, I have even practiced instrument approach procedures with it. The biggest problem I have with FSX is the amount of resources needed to play it. I think Microsoft over did it just a little. As a result, even though I develope aircraft for FSX, I still use FS2004 more frequently. Not to mention I have a gazillion addons for it...lol Phineas aka Unicornman
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