So, farewell MSFS.. ? (Full Version)

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Hertston -> So, farewell MSFS.. ? (2/6/2009 7:17:41 PM)

Job cuts ground Flight Simulator

Hmm... an unexpected victim of the current economic troubles? I'd gotten into the habit of just buying every other one and skipped FSX on release, but I've just splashed out on a copy, just in case.







JudgeDredd -> RE: So, farewell MSFS.. ? (2/6/2009 11:39:56 PM)

Too true.

However, I bought 98, A Century of Flight and FSX and was deeply disappointed with each release. tbh, there wasn't alot there, and what was there was empty gaming. FSX was a diabolical resource hog. For some very crappy graphics, you got some very hefty cpu and memory usage. On top of that, the games had NO progression...the only drive was to fly from A to B. Add to that some very suspect flight models and what you have is a game a adored by millions but crap.

A nice "progression" model through from the smallest of props to the biggest of jets was desperately needed...as was a good flight model....unfortunately, the die hards stopped that from happening. It was left to third party devs.




Banquet -> RE: So, farewell MSFS.. ? (2/7/2009 2:05:46 AM)

quote:

ORIGINAL: JudgeDredd

Too true.

However, I bought 98, A Century of Flight and FSX and was deeply disappointed with each release. tbh, there wasn't alot there, and what was there was empty gaming. FSX was a diabolical resource hog. For some very crappy graphics, you got some very hefty cpu and memory usage. On top of that, the games had NO progression...the only drive was to fly from A to B. Add to that some very suspect flight models and what you have is a game a adored by millions but crap.

A nice "progression" model through from the smallest of props to the biggest of jets was desperately needed...as was a good flight model....unfortunately, the die hards stopped that from happening. It was left to third party devs.


What absolute rubbish!

I used earlier versions of FSX to cut 10 hours off my PPL training time, not to mention the time it could save off IFR training. The 'diabolical resource hog' runs very well on my 2.4 c2d laptop at 25fps.. and if you think it's got crappy graphics then please feel free to post up a screenshot that's better than this hunter over alaska- which was nothing more than a random pic in FSX. No doubt you can find another flight sim that can do better!

FSX doesn't need a progression model, because anyone remotely interested in flying will enjoy doing just that..





[image]local://upfiles/7449/CFAA1EB83CFA451880AE1D8EF81903BB.jpg[/image]




Arctic Blast -> RE: So, farewell MSFS.. ? (2/7/2009 5:05:11 AM)

Hadn't played an FS title for some time, but it's still sad. I did enjoy them in the past...and besides that, it's one of those series that has always existed basically for as long as I've been playing computer games.




Grell -> RE: So, farewell MSFS.. ? (2/7/2009 5:11:41 AM)

I have never played FX because it seemed boring in concept.

Regards,

Grell




JudgeDredd -> RE: So, farewell MSFS.. ? (2/7/2009 6:53:57 AM)


quote:

ORIGINAL: Banquet

quote:

ORIGINAL: JudgeDredd

Too true.

However, I bought 98, A Century of Flight and FSX and was deeply disappointed with each release. tbh, there wasn't alot there, and what was there was empty gaming. FSX was a diabolical resource hog. For some very crappy graphics, you got some very hefty cpu and memory usage. On top of that, the games had NO progression...the only drive was to fly from A to B. Add to that some very suspect flight models and what you have is a game a adored by millions but crap.

A nice "progression" model through from the smallest of props to the biggest of jets was desperately needed...as was a good flight model....unfortunately, the die hards stopped that from happening. It was left to third party devs.


What absolute rubbish!

I used earlier versions of FSX to cut 10 hours off my PPL training time, not to mention the time it could save off IFR training. The 'diabolical resource hog' runs very well on my 2.4 c2d laptop at 25fps.. and if you think it's got crappy graphics then please feel free to post up a screenshot that's better than this hunter over alaska- which was nothing more than a random pic in FSX. No doubt you can find another flight sim that can do better!

FSX doesn't need a progression model, because anyone remotely interested in flying will enjoy doing just that..





[image]local://upfiles/7449/CFAA1EB83CFA451880AE1D8EF81903BB.jpg[/image]

lol...ok. Rubbish? It's absolutely your perogative to disagree with me.

Your screen shot is very interesting. There's alot going on there, isn't there? Please...feel free to take a shot over a city with the FPS marker showing? Whilst your taking that screenshot, you might want to land the puppy with <20 fps! Not fun!!

As for taking training time flight time off your lessons...I'm sure it works. But only in so far as what it relays to you visually...the flight model is ****. I (anyone) can pull ridiculous manouvres. You don't have to take my word for it though. You can always google it and troll through hundreds (thousands) of posts from experienced simmers suggesting the flight model is a joke.

The game was crap with no benefit to your average gamer...end of. Exactly what is the point of it? Even the expansion pack had precious little in it!!

But you could always go over to SimHQ and find the thousands of posts of people trying to get good FPS out of it. There were literally hundreds of threads on the web with people trying to better their FPS in FSX...and alot were not running shabby systems either!

There are two key differences between our posts Banquet...
1. You think it's a great sim and I think it's crap
2. You decided to to call my post absolute rubbish, where I say you are entitled your opinion [:'(]

It's still the worst money I spent on a game...and I'm saying that with the fresh recent knowledge in my head of my purchasing debacle that was GTA IV. In fact I remember buying it when I received PC World vouchers from my work when I was leaving (they always do that for IT bods...I'm sure they know we IT peeps HATE PC World!!)

The game has absolutely no point. Which brings me back to mentioning the people that love it...clearly there is a reason for them loving it...but for the love of god, I couldn't find it.

And if I was on an airplane where it came over the tanoi "Does anyone know how to fly this puppy" and I heard someone saying "Yeah...I flew this puppy in FSX"...I'd jump rather than take the risk...if they think you can pull those sort of antics off in a real aircraft...god forbid!




JudgeDredd -> RE: So, farewell MSFS.. ? (2/7/2009 6:56:15 AM)

Meant to say...that screenshot? I can get much, MUCH better than that from my Battle of Britain 2 game...and that's a very, very old engine.

When I get it running again on my fresh system I'll post for ya. [;)]




Banquet -> RE: So, farewell MSFS.. ? (2/7/2009 10:37:09 AM)

Judge,

Well firstly, I apologise for calling your post rubbish :)

But, I stand by what I said in other regards. Most of the people who say the flight model is crap have probably never flown a real plane imo, but instead just look at numbers. I'm not saying it's perfect because it certainly isn't, but even the default Cessna has a flight model that's easily accurate enough for helping get a pilots licence. I'm talking about setting circuit speeds, approaches, cockpit procedures, etc.

I'm not sure why you think it has no benefit to your average gamer.. maybe it isn't a game at all, I don't know.. but I'd suggest you can get far more benefit from learning the techniques required to fly in flight sim (which would at the most basic level teach you how to read a compass and possibly even map read) than playing your average RTS or shooter.

Anyway, each to their own. I can certainly see why it wouldn't appeal to everyone.. but it's actually a great success story in the PC games industry and it would be a hard knock for us PC users if it was to be stopped.

Here's a screenshot over Seattle.. it's locked on 25fps.. I only just noticed the part where you mention landing. Too late now, but honestly I could land at 25fps in Seattle.. I don't know how long ago you tried FSX but a couple of patches really improved performance. Battle of Britain 2 is an excellent sim, who's graphics hold up very well by todays standards, but they just don't compare with FSX.



[image]local://upfiles/7449/CBCF5BDB89094068B5B7B488B42D00AB.jpg[/image]




Kung Karl -> RE: So, farewell MSFS.. ? (2/7/2009 10:40:07 AM)

I think it is a fun game but I must say if flying airplanes is as easy as in FSX i guess they can close down all pilot education.

I have very little exeperience with flight sims but still manage to fly a commercial airliner jet from rome to napoli on the hard settings with no problems at all. This after trying the game out for about 20 min. It is dead easy to take-of, fly and land. Since I never have piloted a real airplane or played other sims very much I can't say if you are supposed to be able to fly a big jet without any previous experience at all?

IL2 on the other hand, that is a hard game. Sure, I can take-of and fly but landing and doing manouvers are very hard in IL2 compared to FSX.


Still, I want to have MSFS around. I love the idea of the game if it weren't for the low FPS. I have a C2D@ 3.2Ghz, 4GB RAM and a GTX260 216. I get around 15 fps at max detail when flying low over Copehagen. That is not a game well programmed. A game should never drop below 30 fps if you want to have smooth controls. Best would be if it never got below 60 but I guess that is a dream that will never happen to MSFS.




Hard Sarge -> RE: So, farewell MSFS.. ? (2/7/2009 12:42:58 PM)

Karl

IL2 on the other hand, that is a hard game. Sure, I can take-of and fly but landing and doing manouvers are very hard in IL2 compared to FSX.

yea, but...

in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable

now for me, I never got into those sims, I don't like the idea of flying from A to B, I want to do something along the way (bombs, guns, what nots) but I never thought they were bad sims, just not for me






Hertston -> RE: So, farewell MSFS.. ? (2/7/2009 3:11:56 PM)

quote:

ORIGINAL: Kung Karl

I think it is a fun game but I must say if flying airplanes is as easy as in FSX i guess they can close down all pilot education.

I have very little exeperience with flight sims but still manage to fly a commercial airliner jet from rome to napoli on the hard settings with no problems at all. This after trying the game out for about 20 min. It is dead easy to take-of, fly and land. Since I never have piloted a real airplane or played other sims very much I can't say if you are supposed to be able to fly a big jet without any previous experience at all?

IL2 on the other hand, that is a hard game. Sure, I can take-of and fly but landing and doing manouvers are very hard in IL2 compared to FSX.



I'm finding this a very interesting discussion, as someone else who has never flown a plane. From my perspective, though, it's certainly true that virtually any aircraft is much easier to 'fly' in FS2004 than in X-Plane 8. Yet X-Plane does feel the more 'right' of the two and what I know of how the programs operate suggest that X-Plane's approach of real-time real-physics calculation should produce much better results if implemented correctly - and it seems the general opinion that it does. IL-2 is a complete bitch as you say, but I agree with Hard Sarge that that is because of the nature of the aircraft themselves; it was in reality much, much harder to even fly a circuit in a Bf109 than in a Cessna! In contrast I actually find the Falcon 4 F-16 a doddle to fly, which is just as well as most of your attention is focused on the avionics.

I must say, I can't understand the problem with 'just flying from A to B', either. I've always found it more than enough. There are plenty of fan options, anyway, such as air-racing, virtual airlines and such.




Kung Karl -> RE: So, farewell MSFS.. ? (2/7/2009 3:29:35 PM)


quote:

ORIGINAL: Hard Sarge

Karl

IL2 on the other hand, that is a hard game. Sure, I can take-of and fly but landing and doing manouvers are very hard in IL2 compared to FSX.

yea, but...

in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable

now for me, I never got into those sims, I don't like the idea of flying from A to B, I want to do something along the way (bombs, guns, what nots) but I never thought they were bad sims, just not for me





Sure, I understand that old planes and combat planes are more difficult to control.

About the F-16 being easy. Doesn't modern aircraft have computers etc to help stabilize the plane thus making them more easy to fly?





Banquet -> RE: So, farewell MSFS.. ? (2/7/2009 3:32:57 PM)

I can only speak for light aircraft, but they're actually not hard to fly at all. In the same way that teaching someone to drive on, say, a massive carpark isn't that hard. The more difficult part of learning to drive, is learning to cope with traffic, busy lanes and traffic lights, etc. In the same way, it's not so much flying the plane that's that hard, but learning how to fly a circuit, doing the r/t, the navigation and coping with ever changing weather. There's a temptation to think that a simulator can only be accurate if it's hard.. but this isn't always the case. I do agree, though, that flying any kind of fighter is a totally different thing.. and much harder and they're designed to be as agile as possible.

For X-plane.. in my experience it's a better sim if you're interested in aircraft design but, although the flight dynamics are much more in depth, it doesn't actually produce an end result that's better than FSX. I've managed to take off in x-plane with the wheels up. I think for actual flying FSX does a better job because the flight dynamics concentrate on making the end result as believable as possible, rather than trying to simulate how a wing that shape would fly.

One last pic of a landing.. this time at LAX as the sun goes down over the ocean.





[image]local://upfiles/7449/35A43B2EB464432D93C8364E3BE58020.jpg[/image]




Hertston -> RE: So, farewell MSFS.. ? (2/7/2009 3:52:00 PM)

quote:

ORIGINAL: Kung Karl

About the F-16 being easy. Doesn't modern aircraft have computers etc to help stabilize the plane thus making them more easy to fly?


Yes. As I understand it (but I'm certainly no expert) the F-16 and many modern warplanes are inherently unstable, and can't actually be flown in the absence of computer control.




JudgeDredd -> RE: So, farewell MSFS.. ? (2/9/2009 10:19:41 PM)

Well, I did have a long post going, but thinking about it, there isn't any real need to get into a mud slinging match. You're entitled your opinion.

I would say this though...Microsoft released an add on to a £50 "game" (it really isn't a game) which cost another £25....that addon was to fix the game. It was broke on release. People were doing a ridiculous things to get more than 10fps out of it. And these people didn't have the settings up either.

I myself shelved it for a year until I got the addon, and even then it was my new system that gave me the boost that made the damn thing flyable.

I just found it very, very boring. If there was some progression involved...some sort of career, then it would be great. I'm waiting on FS Passengers so I can play FSX the...but that is another layout, meaning I've paid £100 to have a playable game!




Banquet -> RE: So, farewell MSFS.. ? (2/9/2009 10:56:21 PM)

I'm not sure what the addon added, there were some planes but I don't know what else if anything as I didn't buy it. You didn't need it to fix the game, the 2 patches it contained were also released seperately and for free.





JudgeDredd -> RE: So, farewell MSFS.. ? (2/9/2009 11:05:54 PM)

about 3 months later




Lützow -> RE: So, farewell MSFS.. ? (2/10/2009 11:26:18 AM)

I remember MS Flightsim from back to 1990 and last spin off I played seriously was FS2000. It's not that far from wargaming if one consider it as an occupation for patient pepole who like to sink time in their hobby.

Given the fact that this series get discontinued, I picked up FSX yesterday. The standard edition was sold for € 10,- at my place. Only gripes I have are sludgy ground textures, even at highest graphic settings, and the lack of a printed documentation. At least the latter one can be solved by ordering a book from a third party provider.

Best Flightsim ever was Falcon 4 btw.




Banquet -> RE: So, farewell MSFS.. ? (2/10/2009 11:34:42 AM)


quote:

ORIGINAL: Lützow

Best Flightsim ever was Falcon 4 btw.


I'd agree with that, although I'd put Battle of Britain II: Wings of Victory alongside it, or a very close 2nd..




RyanCrierie -> RE: So, farewell MSFS.. ? (2/11/2009 12:12:41 PM)

quote:

in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable


Actually, combat aircraft have to be (relatively) stable; so that the pilot can concentrate more on fighting the battle, rather than fighting the aircraft. Flying straight and level with a few shallow turns there and there aren't going to be hard in any aircraft, unless you're trying to fly a flying wing before computer fly by wire.

It's when you go to the bleeding edge of the flight envelope that things become really hard; like taking a B-29 that's in overload condition off a (too) short runway on Tinian, on a hot day; knowing that if you fail to achieve lift, there's a cliff at the end of the runway. And then battling your way up to a reasonable cruising altitude after takeoff. It's not until you're tucked in at 15,000 feet and cruise climbing that you can relax.

Same thing occurs with fighter aircraft; I've found in IL-2 Sturmovik that the Bf-109 is actually much more forgiving to fly; you can fly it to the edge of it's envelope, and it stalls and recovers very gently; while the FW-190 is a bear; it rolls fast, turns fast, and flies fast; but if you push it too hard, you go into a flat spin which is very, very very hard to recover from.

From what I've read, this was also the case with the P-40 and P-51; a good pilot in the P-40 could beat a good pilot in the P-51 in a turning battle, because the P-40 was much more stable and docile throughout it's entire flight envelope; especially at the bleeding edge; while the P-51 become dangerous at that position.

EDIT: There's also the fact to consider that most flight simulators have a very simplified engine/whatever throttle control system; where in real life, you'd have to check your engine gauges, correct the mixture, etc. Fine in level flight; but a problem when you're turning and burning in a tumble with a FW-190...




Kung Karl -> RE: So, farewell MSFS.. ? (2/11/2009 5:15:02 PM)

quote:

ORIGINAL: RyanCrierie

quote:

in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable


Actually, combat aircraft have to be (relatively) stable; so that the pilot can concentrate more on fighting the battle, rather than fighting the aircraft. Flying straight and level with a few shallow turns there and there aren't going to be hard in any aircraft, unless you're trying to fly a flying wing before computer fly by wire.

It's when you go to the bleeding edge of the flight envelope that things become really hard; like taking a B-29 that's in overload condition off a (too) short runway on Tinian, on a hot day; knowing that if you fail to achieve lift, there's a cliff at the end of the runway. And then battling your way up to a reasonable cruising altitude after takeoff. It's not until you're tucked in at 15,000 feet and cruise climbing that you can relax.

Same thing occurs with fighter aircraft; I've found in IL-2 Sturmovik that the Bf-109 is actually much more forgiving to fly; you can fly it to the edge of it's envelope, and it stalls and recovers very gently; while the FW-190 is a bear; it rolls fast, turns fast, and flies fast; but if you push it too hard, you go into a flat spin which is very, very very hard to recover from.

From what I've read, this was also the case with the P-40 and P-51; a good pilot in the P-40 could beat a good pilot in the P-51 in a turning battle, because the P-40 was much more stable and docile throughout it's entire flight envelope; especially at the bleeding edge; while the P-51 become dangerous at that position.

EDIT: There's also the fact to consider that most flight simulators have a very simplified engine/whatever throttle control system; where in real life, you'd have to check your engine gauges, correct the mixture, etc. Fine in level flight; but a problem when you're turning and burning in a tumble with a FW-190...


Of course real world flying is a lot harder with all the little things to control and check all the time.

I managed to land a boeing in monsoon weather on hard in FSX with very little exeperince, maybe an hour or two just trying the game out before. Hardly realistic at all.




Zakhal -> RE: So, farewell MSFS.. ? (2/11/2009 5:22:42 PM)

I thought it was bound to happen very soon. MS flight sim was such an oddball in their collection. In future if they release any sims it will most likely be only casual/mainstream sims so that everyone can play them to max profit.




Unicornman -> RE: So, farewell MSFS.. ? (2/14/2009 1:22:03 AM)


quote:

ORIGINAL: Kung Karl

quote:

ORIGINAL: RyanCrierie

quote:

in Il-2 you are flying combat planes, that are not easy to fly, most are made to be unstable to begin with, which is what makes them good combat planes, in the other game you are flying a plane made to be stable


Actually, combat aircraft have to be (relatively) stable; so that the pilot can concentrate more on fighting the battle, rather than fighting the aircraft. Flying straight and level with a few shallow turns there and there aren't going to be hard in any aircraft, unless you're trying to fly a flying wing before computer fly by wire.

It's when you go to the bleeding edge of the flight envelope that things become really hard; like taking a B-29 that's in overload condition off a (too) short runway on Tinian, on a hot day; knowing that if you fail to achieve lift, there's a cliff at the end of the runway. And then battling your way up to a reasonable cruising altitude after takeoff. It's not until you're tucked in at 15,000 feet and cruise climbing that you can relax.

Same thing occurs with fighter aircraft; I've found in IL-2 Sturmovik that the Bf-109 is actually much more forgiving to fly; you can fly it to the edge of it's envelope, and it stalls and recovers very gently; while the FW-190 is a bear; it rolls fast, turns fast, and flies fast; but if you push it too hard, you go into a flat spin which is very, very very hard to recover from.

From what I've read, this was also the case with the P-40 and P-51; a good pilot in the P-40 could beat a good pilot in the P-51 in a turning battle, because the P-40 was much more stable and docile throughout it's entire flight envelope; especially at the bleeding edge; while the P-51 become dangerous at that position.

EDIT: There's also the fact to consider that most flight simulators have a very simplified engine/whatever throttle control system; where in real life, you'd have to check your engine gauges, correct the mixture, etc. Fine in level flight; but a problem when you're turning and burning in a tumble with a FW-190...


Of course real world flying is a lot harder with all the little things to control and check all the time.

I managed to land a boeing in monsoon weather on hard in FSX with very little exeperince, maybe an hour or two just trying the game out before. Hardly realistic at all.


As a real world pilot, once jet pilot, and flight model designer for www.razbam.org , I have a few views I would like to share about the FS(X) sim

1. Anything past a a lear jet, and the flight model is highly simplified. I am the FM designer for Razbam, and I can tell you first hand that the flight models look better on average than they actually fly. I have done crazy things like land a 747 on an aircraft carrier...lol

2. Military jets are very flyable, but are hardly stable. If they were stable, they would not be very maneuverable. Most military jet addons are nothing more than a tweeked Lear jet flight model. Most people concentrate on looks and switch, more so than how it flies. WWII aircraft are no differnt. Give me a Japanese Zero, and I can shoot anything out of the sky. Simply because of turning capability.

3. Warbirds over all in MSFS are a joke. If you think i am full of it, just read the manuals for for an air craft like a Corsair F4U. There is no way you can fly around at full throttle with out burrning the engine up! You can in MSFS. They do look good though...lol Another problem i have with simulated war birds is how they simulate torque and P-factor. They simple do not! There is no way you can fly a single engine 1000hp aircraft at full throttle straight and level without rudder trim! Even in IL2 they are watered down also. Another thing that is hard to simulate are the effects of the prop, and engine compression. Ground looping? The list goes on and on.

4. FS is still going ot be around for a while, because it is a usefull tool. When I was learning to fly back in the 80's, Flight Simulator 2.0 was a big help, and took many hours off of my flight training. It is a valuable tool to learn navigation, instrument flight, getting use to checklists, etc.... Actually, in some regards, it is harder to fly a Cessan on FS than in real life! Especially when it comes to simple things like turning your head to look out of the window.

5. The simulated weather gets better in every release! With addons, you can simulate in almost realtime what is going on out side your window!

6. There is a large community of people who do simulated civilian real world air traffic environments. Everything from big jets, to air traffic controllers.

7. There is also a big community dedicated to Naval aviation, and actually operate on simulate aircraft carriers. In FSX, the carrier even moves!

There is a lot more to FS then the average person really knows. It has its short comings, but it is still a very useful tool. When you can fly from point A to point B using a real world sectional, then go to a real plane and fly it, there is something to be said for that. Heck, I have even practiced instrument approach procedures with it. The biggest problem I have with FSX is the amount of resources needed to play it. I think Microsoft over did it just a little. As a result, even though I develope aircraft for FSX, I still use FS2004 more frequently. Not to mention I have a gazillion addons for it...lol

Phineas
aka Unicornman




noxious -> RE: So, farewell MSFS.. ? (2/14/2009 5:08:51 PM)

In Flight Gear Flight Simulator, you can always use METAR for the weather.
You have a choice of two stable Flight Dynamics Model, taking two different approaches, or even use matlab.
You can land on a moving carrier, controlled by another player or AI.
The multiplayer system is distributed computing in its nature.
It uses shaders, but has an MP compatible pre-shader version.

Incidentally, it's also Open Source, and built on Open Scene Graph.
In real life, it's used for a wide ranging of applications, ranging from training F-16 pilots in combat (the default flight model, JSBsim is used for that) to controlling experimental UAVs in real life, gathering CFD data...

Neither a game, neither strictly an engineer's tool.

Something to look into (and yes, like any flight sim community, there is an important segment that cares more about doing nice models, and textures, without any regard for true to life performance, or not killing framerate on modern machines ;))




Prince of Eckmühl -> RE: So, farewell MSFS.. ? (2/14/2009 5:24:17 PM)

quote:

ORIGINAL: Unicornman


When I was learning to fly back in the 80's, Flight Simulator 2.0 was a big help, and took many hours off of my flight training. It is a valuable tool to learn navigation, instrument flight, getting use to checklists, etc.... Actually, in some regards, it is harder to fly a Cessan on FS than in real life! Especially when it comes to simple things like turning your head to look out of the window.


Same here. That's why I purchased my first PC. For the longest time, I couldn't understand why a person would buy one for anything else. Word processing, perhaps???

PoE (aka ivanmoe)




Lützow -> RE: So, farewell MSFS.. ? (2/15/2009 9:53:28 AM)

quote:

ORIGINAL: noxious

In Flight Gear Flight Simulator, you can always use METAR for the weather.
You have a choice of two stable Flight Dynamics Model, taking two different approaches, or even use matlab.
You can land on a moving carrier, controlled by another player or AI.
The multiplayer system is distributed computing in its nature.
It uses shaders, but has an MP compatible pre-shader version.

Incidentally, it's also Open Source, and built on Open Scene Graph.
In real life, it's used for a wide ranging of applications, ranging from training F-16 pilots in combat (the default flight model, JSBsim is used for that) to controlling experimental UAVs in real life, gathering CFD data...

Neither a game, neither strictly an engineer's tool.

Something to look into (and yes, like any flight sim community, there is an important segment that cares more about doing nice models, and textures, without any regard for true to life performance, or not killing framerate on modern machines ;))



Flight Gear has some severe drawbacks. The graphics are outdated and due to the fact, that this is a free open source flisim, nobody ever will develop payware addons in order to improve visuals or add new content. However, FSX in high resolution with max details and additional addons (like FS Global 2008, REX, UTX etc.) looks amazing. I literally never had a game before which felt so real. It requires a fast rig though and is not really a cheap hobby. Already spent several hundred bucks during last week. Blaming OP and Matrix for this, as they don't announce new release dates. [:(]




noxious -> RE: So, farewell MSFS.. ? (2/15/2009 5:29:15 PM)

When is the last time you ran Flight Gear ? It just moved to Open Scene Graph...
Not saying it's a panacea,  but had to be put out there.
And if it's used for real life testing and design of a/c, and not xplane, or even less MSFS, they must be doing something right :)
As for your payware add-ons, you're wrong, as there has been more than one commercial usage of FGFS, they're just a bit more than beyond an add-on for MSFS (real life trainer for f-16 pilots...)
Hasn't been marketed or even attempted to be marketed at the average flight simmer (hint : the ones that only care about eye candy before flight
It didn't start as a flight sim game, but it does more than an adequate job of it.
I mentioned it's Open Source because that means you, the user, can become the Dev of your own instance of the whole world : you have the tools to rebuild any part or the whole if that's your inclination.
At all levels of the sim.

Didn't mean to start yet another unenlightened debate about the merits of open vs closed source development ( I did (do for a little while still) the latter for a living for 10+ years)

Edit : recent screenies in FGFS, not quite as eye candy as MSFS but slow getting there, and it won't cost you a few hundred dollars every few weeks ;)
http://picasaweb.google.ca/noxiousnic/FlightGearShowcase?feat=directlink




Lützow -> RE: So, farewell MSFS.. ? (2/15/2009 7:07:38 PM)

I didn't play FlightGear, but merely juged after watching screenshots on wiki. No idea, why it get prefered for real life testing, maybe due to to good flight characteristics or low system requirements. Anyway, I'm not a real life pilot and probably couldn't tell differences though. Your link doesn't work for me, so just post a picture here and I show you one from FSX by tomorrow.

Aside from this topic I support the idea behind open source as well and prefer freeware products if they're sufficient for my needs (i.e. Open Office). I also own a Linux netbook, which works fine and never considered to install WinXP. But I wouldn't use a certain program or OS just for the sake of it, when it's subpar and I could get something better.




JudgeDredd -> RE: So, farewell MSFS.. ? (3/7/2009 3:23:53 PM)

An update for this thread I think...

There is a great little utility out which completely changes (for me) the way FSX plays. It adds what FSX should've had in the first place. A career mode. Dan (the dev) created it for FS 2004 and there was a demand for an FSX version. I've been following it closely and he's finally released it. It is another £33 - but it means I haven't wasted the £60 I already spent on the sim because it's now become playable, with goals and a career.

Well worth the money if you ask me...especially if (also like me) you think FSX is soulless.

Might as well put a link in Flightsim Passengers




Lützow -> RE: So, farewell MSFS.. ? (3/7/2009 4:00:59 PM)

Nice, they even offer a free demo. [:)]

btw. for a realistic flight experience I'd recommend PMDG aircrafts, like 747-400 or MD-11. Those very detailed and turn FSX into a hardcore simulation. To get a glimpse what to expect and how they distinguish from stock planes, you can download the manuals for free.

PMDG




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