explorer2 -> RE: Battlefield Europe (5/29/2009 2:55:27 AM)
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I've also been shocked at how long modding takes. Many reasons for this, but one really big one is if you have lots of events or action cards, like in WaW, and many of them interrelate with one another, testing it all can be very time consuming. I'm not sure anything can be done about that though. But if I were designing something from scratch, I would try to keep events and interrelations of events as simple as possible. Problem is, without events, you're not going to be able to "direct" the game in a more historical direction. Difficult choices, but necessary I think.
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