Burning question (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center



Message


winnie666 -> Burning question (5/11/2002 7:43:11 PM)

If I shoot 2 hexes with my Flammpanzer III, why isn't the hex inbetween hit? Flame goes through a wormhole? :rolleyes: The Time-Space Interspatial Relationship is temporarily out of working order? :p Maybe this was mentioned b4, but this has been going around in my mind for a while now. Maybe my tanks shoot Warprockets :D




Orzel Bialy -> (5/12/2002 8:49:19 PM)

Since the wife and kids are still asleep and I feel like answering questions....or at least trying to ;) ....here's why I think you see what you do:
If you have ever seen footage of a FT tank in action, the liquid travels the first several yards in a "stream" when being fired at a distant target...with only "drippings" falling until it begins its downward arch.
Thus, I imagine, is the reason that you don't see things toasted right infront of you when firing at something 2 hexes away.




Belisarius -> Re: Burning question (5/12/2002 9:08:33 PM)

[QUOTE]Originally posted by winnie666
[B] Maybe my tanks shoot Warprockets :D [/B][/QUOTE]

I'm with Orzel here - it takes 'a few' yards for the flame to hit the ground.

AHH... Warp missiles! Reminds me of the Warhammer 40,000 Epic board game. Those were fun! Nothing like having a warp missle flicker in and out of reality across the battlefield to materialize itself in the enemy Titan boiler room! *BOOM* :p :p :D




Supervisor -> (5/12/2002 10:26:07 PM)

Also, the old SP code doesn't concern itself with in between hex accountability when targetting only the target hex. Example: Your MG nest is firing upon the enemy 2 hexes away( with a completely clear line of sight), your rifle squad moves into the hex between the 2 of you, if you continue to fire at the enemy it's in essence firing through the occupied hex to get to the target hex without friendly fire casualties. A little unrealistic huh, Combat Leader will take this type of action into account in a reworked LOS formula.




Mangobreeder -> (5/12/2002 11:24:18 PM)

Epic 40K is kool... still play it now. pity the PC versions were not so hot!




winnie666 -> (5/13/2002 12:18:51 AM)

Never played Epic 40k, never will. I'll stick to the good ol' Warhammer 40k. We live and die for the Emperor!




winnie666 -> (5/13/2002 12:22:09 AM)

doh, im always so unpolite. thank you all for answering my question! till the next one :D




Mangobreeder -> (5/13/2002 1:25:58 AM)

40k was kool,
i had a hugh ultramarine and eldar armies. Untill the sad day back in 1998 when i got burgled while on holiday and they stole every single model i owned but left the video. i cannot describe the pain i felt. and i havent been able to start again and now use my epic army with a great longing




winnie666 -> (5/13/2002 1:54:13 AM)

I'm playing Spacemarines with their own colorschemes: my valiant Crossbones. Still deciding what ruleset to use tho. Dark Angels I rejected since theyre not allowed to use those kickass assassins.




Ograbme -> (5/13/2002 11:28:25 AM)

This thread's topic made me think of a question about smoke: does the stuff ever dissapate?




Capt. Pixel -> Smoke 'em if you got 'em (5/13/2002 1:25:03 PM)

[QUOTE]Originally posted by Ograbme
[B]This thread's topic made me think of a question about smoke: does the stuff ever dissapate? [/B][/QUOTE]

Yep - it fades rather quickly in some types of weather. I've seen infantry smoke fade to uselessness in a couple of turns. OBA and artillery smoke usually last 6-8 turns or longer.




AbsntMndedProf -> (5/15/2002 1:13:40 AM)

GMenFan posted:

"Combat Leader will take this type of action into account in a reworked LOS formula."

Thanks for the info! CL keeps sounding better and better every day.

Eric Maietta




clifford1944 -> (5/15/2002 1:20:29 AM)

I have a quick question. I have two boys that are networking SPWAW over a LAN. Now they get like 600 points to buy tanks and all but they would like to get about 3000 to 4000 points to get lots of tanks. Anyway to set the points on a LAN game? I'm new to SPWAW and am reading the manual to find out but I still don't know. Can anyone help me with this? Thanks, Cliff




Seagull -> (5/15/2002 5:38:18 PM)

[QUOTE]Originally posted by clifford1944
[B]I have a quick question. I have two boys that are networking SPWAW over a LAN. Now they get like 600 points to buy tanks and all but they would like to get about 3000 to 4000 points to get lots of tanks. Anyway to set the points on a LAN game? I'm new to SPWAW and am reading the manual to find out but I still don't know. Can anyone help me with this? Thanks, Cliff [/B][/QUOTE]

If you're playing a battle (as opposed to a scenario), the host should be able to go to the preferences screen and set the number of points for each side. The default is 'XXX', which means the actual points may depend on the engagement type selected (meeting/advance/delay/etc.).

The points contols are in the two columns of numbers on the right-hand side of the preferences panel.

HTH




clifford1944 -> (5/15/2002 11:58:03 PM)

I found it. Thanks! I also found a bunch of other settings that I am going to play with. I'm also looking for a number of turn setting but I don't see it yet. This game is great! It works over a LAN. And no CD needed. I wonder if there are going to be anymore updates now that it is at 7.1.




Capt Chris -> (5/16/2002 12:09:15 AM)

[QUOTE]Originally posted by clifford1944
[B]I found it. Thanks! I also found a bunch of other settings that I am going to play with. I'm also looking for a number of turn setting but I don't see it yet. This game is great! It works over a LAN. And no CD needed. I wonder if there are going to be anymore updates now that it is at 7.1. [/B][/QUOTE]

Your number of turns is the "LENGTH" setting on the main battle editor screen.




Mangobreeder -> (5/16/2002 12:21:41 AM)

only problem over LAN that i can see is the oter guy sneaking a look at his opponents screen, :(dont do that and great,

any one had a look at the demo of sudden strike 2 BTW?




clifford1944 -> (5/21/2002 3:01:34 AM)

Found the length setting, thanks. But one more problem I have is that when I do a print scrn and paste it to paint, the colors are not the same as the game colors. I wonder what could be wrong.

I found out that if you have three players (on a network) that there are only two sides still. I was Russians and had 4000 points. Then the other two players were German and shared their 4000 points. I could not find Russian 152 artillery but found some good rockets. This is not like a RTS where each player runs their own army. But this is real war so it's good to get away from RTS once in awhile.

Cliff




Belisarius -> (5/21/2002 5:19:55 PM)

[QUOTE]Originally posted by winnie666
[B]I'm playing Spacemarines with their own colorschemes: my valiant Crossbones. Still deciding what ruleset to use tho. Dark Angels I rejected since theyre not allowed to use those kickass assassins. [/B][/QUOTE]

DUDE!

[B]Deathwing Terminators![/B]

If it ain't up close and ugly, it ain't fighting! :D


ooops are we offtopic-ing here?




Mangobreeder -> (5/21/2002 7:12:21 PM)

Terminator squad with

lightening claws
thunder hammer
heavy flamer
sarg with power sowrd
and one with stormbolter

nice close combat?

well worth the points i bet is its legal is another question

did anyone ever use a cyclone missile launcher, is it worth it?




Belisarius -> (5/21/2002 8:57:48 PM)

[QUOTE]Originally posted by Mangobreeder
[B]Terminator squad with

lightening claws
thunder hammer
heavy flamer
sarg with power sowrd
and one with stormbolter

nice close combat?

well worth the points i bet is its legal is another question

did anyone ever use a cyclone missile launcher, is it worth it? [/B][/QUOTE]

Close combat, yesss... :p It's a lot of fun to close-assault an AFV with that setup! But I think I'd switch the flamer or thunder hammer for an assault cannon..they're lethal.

Cyclone missile launchers - don't we just luuuv rocket artillery? :p (should I change name to Nebelwerfer?) They are fun, but I don't think having a mobile rocket platform justifies the loss of an "ordinary" terminator. Really, you can do without it but if you really need heavy artillery, there's better alternatives - e.g. a Whirlwind, Land Raider, Dreadnought, Razorback or whatever.




Mangobreeder -> (5/21/2002 9:46:56 PM)

[QUOTE]Originally posted by Belisarius
[B]
But I don't think having a mobile rocket platform justifies the loss of an "ordinary" terminator. Really, you can do without it but if you really need heavy artillery, there's better alternatives - e.g. a Whirlwind, Land Raider, Dreadnought, Razorback or whatever. [/B][/QUOTE]

I disagree the idea of 12 Krak rockets, all fired at once at your opponents prize tank, applease to me, remebmer when u fire more than one your get a template effect, growinf 1/2 inch with each additional missile, even teh toughest tank would ahve a hard time survuvung unscathed again one of them, hits in as many locations as you care to mention.

my favourite tank was the hellhound, really aggressive.

shame i dont play anymore really should get back in




winnie666 -> (5/21/2002 9:47:57 PM)

[QUOTE]Originally posted by Belisarius
[B]

Close combat, yesss... :p It's a lot of fun to close-assault an AFV with that setup! But I think I'd switch the flamer or thunder hammer for an assault cannon..they're lethal.

Cyclone missile launchers - don't we just luuuv rocket artillery? :p (should I change name to Nebelwerfer?) They are fun, but I don't think having a mobile rocket platform justifies the loss of an "ordinary" terminator. Really, you can do without it but if you really need heavy artillery, there's better alternatives - e.g. a Whirlwind, Land Raider, Dreadnought, Razorback or whatever. [/B][/QUOTE]

Use two assault cannons... cut through infantry real fast. :D Don't use cyclones, as it wastes the terminators close combat potential, put rocket launchers on cybots instead. Did anybody ever use the Eversor assassin?




Rune Iversen -> (5/21/2002 11:51:26 PM)

[QUOTE]Originally posted by winnie666
[B]
. Did anybody ever use the Eversor assassin? [/B][/QUOTE]


Yep, both in 2nd and 3rd ED 40K. He ROCKED in 2nd and is still quite good for the points in 3rd ED.

Didnīt know you played Games Workshop as well:)




gnoccop -> TO CLIFFORD1944 (5/22/2002 10:24:55 PM)

[QUOTE]Originally posted by clifford1944
[B]Found the length setting, thanks. But one more problem I have is that when I do a print scrn and paste it to paint, the colors are not the same as the game colors. I wonder what could be wrong.

[/B][/QUOTE]

You can take pictures of the screen with HYPERSNAP (http://www.hyperionics.com)

[QUOTE]Originally posted by clifford1944
[B]I found out that if you have three players (on a network) that there are only two sides still. I was Russians and had 4000 points. Then the other two players were German and shared their 4000 points. I could not find Russian 152 artillery but found some good rockets. This is not like a RTS where each player runs their own army. But this is real war so it's good to get away from RTS once in awhile.
[/B][/QUOTE]

I remembar a very long and interesting thread on this forum about RTS and IGOUGO turn based wargame.

For me turn based are better. ;)

EPIC WARHAMMER 40.000, I've a lot of models waiting to be painted... :(
Wanderful turn based wargame




Mangobreeder -> (5/22/2002 10:27:13 PM)

the eversor assassin was plain nasty, i got the sniper one, cant remember it name now, that was cool, as i love the idea of snipers.




winnie666 -> (5/23/2002 2:19:23 AM)

[QUOTE]Originally posted by Rune Iversen
[B]

Didnīt know you played Games Workshop as well:) [/B][/QUOTE]

oh, i do. just started mortheim as well. my girlfriend doesn't even say anything anymore, she just shakes her head now. :D

PS: you gonna send me that last turn? still trying to take out one tank of yours hehe




winnie666 -> (5/23/2002 2:29:00 AM)

[QUOTE]Originally posted by Mangobreeder
[B]the eversor assassin was plain nasty, i got the sniper one, cant remember it name now, that was cool, as i love the idea of snipers. [/B][/QUOTE]

the vindicare. he and the eversor are supposed to kick some real butt.
[URL=http://www.sphaerentor.com/wh40k/index.php?file=browser.php&document=codex_assassinen_vindicare.htm]Vindicare Rules[/URL]




WhiteRook -> (5/24/2002 10:37:07 AM)

Ok guys once again I get to be the bad guy! :p
I liked the 40k computer game, really! But then again I helped beta test it so I guess I'm a tad jaded also! :D




Mangobreeder -> (5/24/2002 1:08:03 PM)

what one did u beta test? choas gate? that wasnt too bad, well none of them really sucked big time but they werent classics either




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.8916016