Fabs -> (10/26/2000 9:18:00 PM)
|
quote:
Originally posted by Skotty:
Whether there is a new SPWAW built from scratch for sale or future updates, I would like to see increased map terrain elevation resolution similar to that found in SP2WW2v3.
You have my full support. I find that the terrain system limitations are the last remaining challenge to make the game near perfect.
I must say that this sort of comment seems to be falling more and more on deaf ears.
I must have made half a dozen postings in various threads in the past six months related to defects of the terrain system and introducing more elevation levels. I was slapped down a couple of times and never got an answer since.
There seems to be little interest and some resistance to this, which is a pity. Problems with the ballistics at extreme angles are cited as the main difficulty.
I have made the point in the past that there are other key elements of the simulation where a lot of latitude is freely accepted with regards to the gap between reality and the simulation.
For example, villages (and even towns)are not normally crossed by 50 yard wide boulevards, and the distance between two hedgerows bordering an enclosed lane is not 50 yards.
Walls and hedges offer protection only in relation to a certain direction from which the fire is coming in relation to the target (simulated more effectively by Squad Leader by putting walls, hedges etc. along hexsides).
We accept these things, so why not some imperfection in ballistics in very hilly terrain, where the fighting should be mostly done by infantry anyway?
For the sake of perfection in the ballistics model, we are asked to believe that throughout the war theaters there were never any terrain features that were more than 30 meters taller than the base terrain.
I'm sure the Cassino map provided in version 4 must have taken many hours to work out, and have a lot of respect for the effort of the author. on the other hand, I will never use it for a battle. I have been to Cassino, and I just can't stretch my imagination that far.
So many vital battles of WWII were fought over the posession of key hills.
Anyway, I sure hope that if there is a project for a SPWAW replacement game being designed from scratch, all of this is taken into account at the concept stage.
------------------
Fabs
|
|
|
|