Kadrin -> RE: AI Cavalry (3/2/2009 1:12:18 AM)
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quote:
ORIGINAL: ericbabe The AI has several different cavalry algorithms now, and it semi-randomly decides between them at period points in the battle. So sometimes it'll make attacking your supply caissons a priority, other times it will ignore them, other times it will attack them if there are no better targets available. We've found that not being able to predict what the AI cavalry will want to attack makes the opening of battles a little more tense. Thats nice and all, I just found it to be absolute crap when they charged on turn 1 before I could even issue my first order. That's what upset me the most and hopefully this is no longer the case? quote:
ORIGINAL: ericbabe You still have to keep a depot chain for troops at sea, but England should be able to protect a chain from Plymouth to Gibraltar in most of the scenarios. You should in theory, yes, but its still very annoying to have to split up my fleets to be able to cover every possible sea space so they don't sneak in and cut the chain, and splitting up my fleets then leaves them more easily overwhelmed if an enemy decides to concentrate their fleets on one point. I've been the victim of this a couple of times in games vs human players, and more times than I can count vs the AI (the AI never really had a fleet to concentrate after the first couple turns, but it did fine with single ship raiders in empty spaces). Any army on a fleet should automatically be in supply at all times, just count the fleet as a supply depot when an army is aboard and have the nation pay the appropriate costs it would have to pay as if it was on land being supplied by a supply depot.
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