Lebatron -> RE: Siberian transfer (4/2/2009 10:45:19 PM)
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Brian, In my testing, I avoided your first suggestion on the grounds that I don't care for events that just create free stuff for the major powers. In the case of new units, I feel that they should have been built using available production or been there from the start. When they are present from the start they impact tech costs, when created out of thin air they don't. So I choose a method more similar to your second suggestion. The only problem however is that the Russian AI ignores the garrison requirement and gets hammered by the WR penalty I put in to discourage moving out of Siberia early. Of course UV3.0 is meant for PBEM but it would have been nice to just have it work as well with the AI on. In summary I added 5 extra infantry to Siberia split between Vladivostok and Irkutsk. Each area has to maintain a garrison of 5 each or suffer a 5 point WR penalty per unit shortage, then once the Siberian event goes off this garrison is reduced to 3 each. Thus freeing up 4 units. But the good stuff can be exchanged for militia once this event goes off, so in essence it's a bit better than just freeing up 4 units as it appears at first glance. For now, I also went with an event date of Wi43. While the real Siberian transfer happened late 41, if I recall correctly, it won't work well in AWD to allow it to happen this early. To give the Russians 5 extra infantry this early would upset game balance to much. The purpose of these new units is to help against the double team not to help out on the German front in the early game. So I pushed the event back to 43 so that the Germans have a chance to reach their high water mark first before these units show up. The Axis should have hit their maximum VP by then, so these units can show up without upsetting game balance. In fact, having these extra infantry show up on the German front in 43 helps the Allied late game which in my opinion is to weak right now. This and other changes I have made to make the Allied late game much stronger. At first I was thinking of having this event trigger after Japan attacks the US, but decided, as I explained above, that having this event happen in say Wi42 would be to early. Even though you said this event can't be tied to whether the USA is at war or not, I do believe with prerequisites such as control of Luzon or something in Jap hands would mimic it well enough. In essence, the player would not be able to tell the difference. But it's a moot point anyway. So in theory I got a pretty good imitation of a Siberian transfer going with whats already present in the data files but with one little problem. The exclusion for militia doesn't want to work. In my tests, militia seem to satisfy the original garrison of 5. But that's not what I want obliviously. Once the garrison reduces to 3, then I allow militia to satisfy the requirement but not before. I'll email you the details.
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