Looking for an experienced Jap. Player Scn. 15!!! (Full Version)

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csuwinski -> Looking for an experienced Jap. Player Scn. 15!!! (3/2/2009 8:09:17 PM)

Hey Guys or Ladies,

Im looking for an opponent that is willing to play the entire war. I can usually do 1 or 2 turns a day. I am a very good player! Im looking for an experienced player.

if you are a "fast" player (means at least one or more turn/day for the most time) then i would like to play the allied part in a stock game. although stock isnt that great when compared with the excelent MODS out there, its lesser time consuming with the fact in mind that AE is close to release.

here my favorite settings and HRs:

1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off

my HR would be:

-only two port attacks on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)

-Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.

-Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which Iīve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!

-B29 arenīt allowed on naval attack

-B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.

-4Es on nav attack min alt 15.000 ft

-ASW TF max 6 ships

-PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)

-no sub invasions

-cutting off units only with "real" combat units, not some 10 assault point base forces

-no use of dozens of small barge, MSW, ... TFs to guard ports (engine canīt handle dozens of small TFs in one hex)

-no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.

-no allied ship movements from ports in turn 1. only Tfs at sea can be moved.

-only 2 DIV combat troops at atols (plus support troops)..that means no 200.000 men at midway, eniwetok, marcus island, iwo jima....

Email me at csuwinski@aol.com or at this site if you are interested!!! Look forward to playing.




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