Ras Tshubai -> Commander Europe at War Update, Part 2 or Extension (3/3/2009 8:43:10 PM)
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First of all I would like to congratulate you for this excellent game. I have now played about 30 games (against the AI – don’t like PBEM) and I am still not done trying out new strategies and simulating ‘what-ifs’. For a player in its thirties with family and kids that find time two three days a week for 2 hours to play it has the right balance between simple and easy to understand menus and not being over freighted with too many options. It fits nicely in between SC and HOI. The game setup and game engine you created for CeaW is excellent and could be used in many more ways, as has been started with C Napoleon at War. What I would love to see is a Pacific scenario, a world scenario and I could also imagine a purely naval scenario. The first two would have the setup like CeaW just in a different region; the last one put the player in charge of running the Axis or Allies fleets with a set of objectives. Being interested in naval history (over 250 books in my collection) I think the naval system is very nicely balanced in the 1.06 version. I had some great battles in the Atlantic, even against the AI, that were close to what happened as described by the books. Playing Axis I have seen Allie convoys being escorted to Russia by destroyers and battleships. The naval war in the Med though needs improving as the British fleet is doing nothing and allows me to put into place a strategy to get Rommel through Iraq/Iran to conquer the Russian oil fields from the south. (actually I have never ran out of oil as Axis while playing with 6 German panzer divisions and 6 aircraft units and extensive naval operation) A system like SC of reducing supplies when enemy ships are around might be interesting and easy to implement. Further on naval matters, I think having submarines pass the street of Gibraltar would be fair, with losses applied due to assumed English destroyer coverage. So far no passage is possible. Some other points I would really like to see: - Have an option to play historic set up or select all the countries as part of Axis and Allies myself. That would really add to the fun of trying out things and ‘what-if’ scenarios. - I like the approach to research but I would like the upgrades a little nit closer to historic developments. Why not add a system like Civilisation uses it where you research a new feature (as is today in CeaW) that allows you to built a better type of unit e.g. tank or other. So with the tank upgrades going up playing Axis I would start with Panzer III, than go Panzer IV and later Tiger, Panther, Kingtiger etc. Coupled with a little bit of historic info like available for the generals that would be great. - Leaders/Commanders/generals: why not add the option to buy leaders to ships and aircraft or in a wider sense leave the leaders on land as Chief of fleet. They could be based in a harbour town and allow a certain number of ships or aircraft to be commanded by them. So you could buy Doenitz for the German submarines, leave him in Brest and gain some bonus strength for the units. Any idea if Matrix/Slitherine are going to work on future versions?
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